Changed, Game configurations: "default" property is no longer mandatory for...
Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration. Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
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- Build/Configurations/Includes/ZDoom_linedefs.cfg 3 additions, 3 deletionsBuild/Configurations/Includes/ZDoom_linedefs.cfg
- Build/Configurations/Includes/ZDoom_misc.cfg 15 additions, 0 deletionsBuild/Configurations/Includes/ZDoom_misc.cfg
- Source/Core/Config/GameConfiguration.cs 5 additions, 1 deletionSource/Core/Config/GameConfiguration.cs
- Source/Core/Config/UniversalFieldInfo.cs 21 additions, 2 deletionsSource/Core/Config/UniversalFieldInfo.cs
- Source/Core/Types/LinedefTagHandler.cs 19 additions, 16 deletionsSource/Core/Types/LinedefTagHandler.cs
- Source/Core/Types/SectorTagHandler.cs 18 additions, 15 deletionsSource/Core/Types/SectorTagHandler.cs
- Source/Core/Types/ThingTagHandler.cs 24 additions, 20 deletionsSource/Core/Types/ThingTagHandler.cs
- Source/Core/Windows/ConfigForm.cs 18 additions, 8 deletionsSource/Core/Windows/ConfigForm.cs
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