GZDoomBuilder 1.04:
Added "Dynamic light size" slider, which matches GZDoom's "Light size" option. Added "Dynamic light intensity" slider, which matches GZDoom's "Light intensity" option. Fixed Vavoom light rendering (was rendered as additive light, light radius was twise smaller than in GZDoom) Fixed bug in light rendering introduced in v1.03 (light radius was set to -1 when switching from 2D to 3D mode).
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- Source/Core/Config/ProgramConfiguration.cs 8 additions, 0 deletionsSource/Core/Config/ProgramConfiguration.cs
- Source/Core/GZBuilder/Data/GZDoomLight.cs 2 additions, 1 deletionSource/Core/GZBuilder/Data/GZDoomLight.cs
- Source/Core/GZBuilder/GZGeneral.cs 1 addition, 1 deletionSource/Core/GZBuilder/GZGeneral.cs
- Source/Core/Rendering/Renderer3D.cs 37 additions, 46 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Resources/Splash3_trans.png 0 additions, 0 deletionsSource/Core/Resources/Splash3_trans.png
- Source/Core/Resources/world3d.fx 5 additions, 7 deletionsSource/Core/Resources/world3d.fx
- Source/Core/VisualModes/VisualThing.cs 27 additions, 25 deletionsSource/Core/VisualModes/VisualThing.cs
- Source/Core/Windows/PreferencesForm.Designer.cs 99 additions, 14 deletionsSource/Core/Windows/PreferencesForm.Designer.cs
- Source/Core/Windows/PreferencesForm.cs 16 additions, 0 deletionsSource/Core/Windows/PreferencesForm.cs
- Source/Core/Windows/PreferencesForm.resx 6 additions, 0 deletionsSource/Core/Windows/PreferencesForm.resx
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