- Apr 25, 2012
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MaxED authored
Added "Dynamic light size" slider, which matches GZDoom's "Light size" option. Added "Dynamic light intensity" slider, which matches GZDoom's "Light intensity" option. Fixed Vavoom light rendering (was rendered as additive light, light radius was twise smaller than in GZDoom) Fixed bug in light rendering introduced in v1.03 (light radius was set to -1 when switching from 2D to 3D mode).
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- Apr 23, 2012
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MaxED authored
Increased dynamic lights rendering performance (currently I'm getting around 25 FPS in Spawn's MAP01 with 32 dynamic lights and rendering distance set to 3000, was getting 4-6 FPS in GZDoomBuilder 1.02). Several fixes in animated lights rendering (secondary light radius can now be smaller than primary light radius, Pulse Light's maximum radius was rendered twise bigger than in GZDoom).
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- Apr 18, 2012
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MaxED authored
All dynamic light types are now rendered correctly. Added Doom-style shading on walls (walls going from west to east are slightly darker than walls going from north to south) Masked surfaces are now correctly lit by dynamic lights. Fixed several bugs in models rendering.
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- Apr 17, 2012
- Apr 14, 2012
- Mar 19, 2012
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codeimp authored
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- Dec 17, 2011
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codeimp authored
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- Dec 13, 2011
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codeimp authored
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- Dec 12, 2011
- Dec 11, 2011
- Dec 10, 2011
- Dec 09, 2011
- Dec 08, 2011
- Dec 07, 2011
- Dec 06, 2011
- Dec 05, 2011
- Dec 04, 2011
- Dec 03, 2011
- Dec 02, 2011
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codeimp authored
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codeimp authored
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
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codeimp authored
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codeimp authored
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codeimp authored
Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
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codeimp authored
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codeimp authored
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
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