Fixed severe lags during Texture Browser opening when resource wad for current...
Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. Texture groups weren't created properly in soma cases. Added Monster/Hate Target sprite.
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- Build/Configurations/Includes/Doom2_things.cfg 1 addition, 0 deletionsBuild/Configurations/Includes/Doom2_things.cfg
- Build/Configurations/Includes/ZDoom_things.cfg 5 additions, 1 deletionBuild/Configurations/Includes/ZDoom_things.cfg
- Build/Sprites/Target.png 0 additions, 0 deletionsBuild/Sprites/Target.png
- Source/Core/GZBuilder/GZGeneral.cs 1 addition, 1 deletionSource/Core/GZBuilder/GZGeneral.cs
- Source/Core/Windows/TextureBrowserForm.cs 26 additions, 19 deletionsSource/Core/Windows/TextureBrowserForm.cs
- Source/Core/Windows/TextureBrowserForm.resx 1 addition, 1 deletionSource/Core/Windows/TextureBrowserForm.resx
Build/Sprites/Target.png
0 → 100644
236 B