DECORATE Scale actor property is now taken into account when rendering models.
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
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- Source/Core/Config/ConfigurationInfo.cs 2 additions, 0 deletionsSource/Core/Config/ConfigurationInfo.cs
- Source/Core/GZBuilder/Data/EngineInfo.cs 1 addition, 3 deletionsSource/Core/GZBuilder/Data/EngineInfo.cs
- Source/Core/Map/Thing.cs 4 additions, 0 deletionsSource/Core/Map/Thing.cs
- Source/Core/Rendering/Renderer2D.cs 1 addition, 1 deletionSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 1 addition, 0 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/VisualModes/VisualThing.cs 8 additions, 0 deletionsSource/Core/VisualModes/VisualThing.cs
- Source/Core/Windows/ConfigForm.cs 4 additions, 1 deletionSource/Core/Windows/ConfigForm.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs 2 additions, 0 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs
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