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  1. Jun 14, 2013
  2. Jun 13, 2013
  3. Jun 12, 2013
  4. Jun 11, 2013
  5. Jun 10, 2013
  6. Jun 06, 2013
  7. Jun 05, 2013
  8. Jun 04, 2013
  9. Jun 03, 2013
  10. May 31, 2013
  11. May 30, 2013
  12. May 29, 2013
  13. May 27, 2013
    • MaxED's avatar
      Added "SetCVarString", "SetUserCVarString", "GetCVarString" and... · 4fd2c8d7
      MaxED authored
      Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
      4fd2c8d7
    • MaxED's avatar
      Linedef flags were not translated properly when a map format was changed to/from UDMF. · 7f6c6a11
      MaxED authored
      Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
      Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
      Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
      Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
      Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
      Added several sprites to game configurations.
      7f6c6a11
  14. May 20, 2013
  15. May 02, 2013
    • MaxED's avatar
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was... · e4751dfa
      MaxED authored
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
      Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
      e4751dfa
    • MaxED's avatar
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit... · 6b4d03ba
      MaxED authored
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
      Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
      Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
      Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
      6b4d03ba
  16. Apr 26, 2013
    • MaxED's avatar
      Visual Mode: added "Toggle Slope" action. · c3c74902
      MaxED authored
      Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
      Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
      Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
      c3c74902
  17. Apr 25, 2013
  18. Apr 19, 2013
  19. Apr 16, 2013
  20. Apr 15, 2013
  21. Apr 12, 2013
  22. Apr 11, 2013
  23. Apr 09, 2013
    • MaxED's avatar
      Rectangular Selection: removed direction-based additive/subtractive selection.... · 04359010
      MaxED authored
      Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
      Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor. 
      04359010
  24. Apr 08, 2013
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