Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now...
Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors. Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity". Internal, documentation: updated udmf_zdoom.txt.
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- Build/Configurations/Includes/GZDoom_things.cfg 11 additions, 11 deletionsBuild/Configurations/Includes/GZDoom_things.cfg
- Build/Configurations/Includes/ZDoom_linedefs.cfg 2 additions, 1 deletionBuild/Configurations/Includes/ZDoom_linedefs.cfg
- Documents/udmf_zdoom.txt 18 additions, 2 deletionsDocuments/udmf_zdoom.txt
- Source/Core/Data/ImageData.cs 8 additions, 8 deletionsSource/Core/Data/ImageData.cs
- Source/Core/Windows/MainForm.cs 1 addition, 1 deletionSource/Core/Windows/MainForm.cs
- Source/Plugins/BuilderModes/General/BuilderModesTools.cs 29 additions, 1 deletionSource/Plugins/BuilderModes/General/BuilderModesTools.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 11 additions, 5 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
- Source/Plugins/BuilderModes/VisualModes/VisualCeiling.cs 34 additions, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualCeiling.cs
- Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs 34 additions, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualFloor.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs 30 additions, 0 deletionsSource/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs 3 additions, 3 deletions...ce/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs
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