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Commit f9a7c22e authored by MaxED's avatar MaxED
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Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now...

Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
Internal, documentation: updated udmf_zdoom.txt.
parent 5d47e331
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