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  1. May 22, 2016
  2. May 20, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
  3. May 19, 2016
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      Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. · 2458ea3d
      MaxED authored
      Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
      Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Map Analysis mode: error checks must be updated after switching map format.
      2458ea3d
  4. May 18, 2016
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      Added "safeboundary" game configuration property. The value determines the... · ecb65025
      MaxED authored
      Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
      Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
      Updated documentation ("Game Configuration - Basic Settings" page).
      ecb65025
    • MaxED's avatar
      Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
      MaxED authored
      Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
      Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
      Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
      Updated documentation ("(G)ZDoom text lumps support" page).
      77611bd8
  5. May 16, 2016
  6. May 15, 2016
  7. May 14, 2016
  8. May 13, 2016
  9. May 12, 2016
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      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
    • MaxED's avatar
    • MaxED's avatar
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill"... · b67ecc63
      MaxED authored
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
      Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
      b67ecc63
  10. May 11, 2016
  11. May 10, 2016
  12. May 09, 2016
  13. May 08, 2016
  14. May 07, 2016
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      Game configurations: added "sidedefcompressionignoresaction" property. When... · 95db4cc7
      MaxED authored
      Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.
      95db4cc7
  15. May 06, 2016
  16. May 04, 2016
    • MaxED's avatar
      Fixed a bunch of typos. · 133c2fce
      MaxED authored
      133c2fce
    • MaxED's avatar
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should... · 895a7bb7
      MaxED authored
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
      Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments.
      Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
      895a7bb7
  17. May 03, 2016
  18. May 02, 2016
  19. Apr 30, 2016
  20. Apr 29, 2016
  21. Apr 28, 2016
  22. Apr 27, 2016
  23. Apr 26, 2016
    • MaxED's avatar
      Fixed, Game configurations window: new test engine entry was still added when... · 7667f14c
      MaxED authored
      Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
      Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon.
      7667f14c
  24. Apr 25, 2016
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      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
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