- Jan 12, 2020
-
-
Magnus Norddahl authored
-
- Jan 06, 2020
-
-
Magnus Norddahl authored
-
- Jan 02, 2020
-
-
biwa authored
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
-
- Dec 31, 2019
-
-
Magnus Norddahl authored
-
- Dec 29, 2019
-
-
Magnus Norddahl authored
-
ZZYZX authored
-
- Dec 27, 2019
- Dec 26, 2019
- Dec 25, 2019
-
-
Magnus Norddahl authored
-
Magnus Norddahl authored
-
- Dec 24, 2019
- Dec 21, 2019
-
-
Magnus Norddahl authored
-
- Nov 01, 2019
-
-
biwa authored
-
- Oct 19, 2019
-
-
biwa authored
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
-
- Oct 18, 2019
-
-
biwa authored
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
-
- Oct 06, 2019
-
-
biwa authored
-
- Sep 21, 2019
-
-
biwa authored
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160 - Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
-
- Sep 20, 2019
-
-
mykola-ambar authored
-
- Sep 17, 2019
-
-
biwa authored
-
- Aug 31, 2019
-
-
Magnus Norddahl authored
-
- Aug 08, 2019
-
-
biwa authored
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269) @ Refactored texture error checks to reuse code
-
- Aug 07, 2019
-
-
Magnus Norddahl authored
-
- Jun 20, 2019
-
-
biwa authored
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
-
biwa authored
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
-
- Jun 18, 2019
-
-
biwa authored
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
-
- Jun 16, 2019
-
-
biwa authored
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
-
- Apr 20, 2019
-
-
biwa authored
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110.
-
- Apr 14, 2019
-
-
biwa authored
- Improved support for auto aligning scaled textures
-
- Mar 29, 2019
-
-
ZZYZX authored
-
- Mar 27, 2019
-
-
biwa authored
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250.
-
- Feb 27, 2019
-
-
davidxn authored
* Adding check for missing activations on lines that have an activation-requiring action * Adding skip check if the map isn't UDMF * Oops, typo in name of check
-
- Jan 19, 2019