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  1. Jan 13, 2014
    • MaxED's avatar
      Visual mode: using "Select" action with "select with the same texture"... · 0e55f26f
      MaxED authored
      Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have.
      0e55f26f
    • MaxED's avatar
      Selected things are now dragged while dragging vertices, linedefs and sectors. · c087d014
      MaxED authored
      Error checks: added "Check unused textures" option.
      Replaced MissingTexture3D and UnknownTexture3D.
      Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
      Visual mode: in some cases sidedefs were rendered as selected when they were not.
      Existing linedefs were not split while drawing new lines in some cases.
      Texture and height overrides were not applied correctly in some cases.
      Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
      c087d014
  2. Jan 11, 2014
  3. Jan 10, 2014
  4. Jan 09, 2014
  5. Jan 08, 2014
    • MaxED's avatar
      Added a bath file, which can be used to make an SVN build of GZDB. · d27ae9c5
      MaxED authored
      Program version, including revision number, is now updated and handled properly.
      d27ae9c5
    • MaxED's avatar
      We should copy middle texture to upper/lower parts regardless of whether they... · c5616177
      MaxED authored
      We should copy middle texture to upper/lower parts regardless of whether they are actually required when AutoClearSidedefTextures is disabled, I suppose (aaaaand there was a logic error there).
      c5616177
    • MaxED's avatar
      Forgot to add default key... · a91c0b9c
      MaxED authored
      a91c0b9c
    • MaxED's avatar
      Voxels can now be loaded from WAD resources. · 013865e2
      MaxED authored
      Reverted "Delete Item" action to the way it worked in DB2.
      Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
      Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
      Draw Settings panel: upper/lower texture overrides can now be used.
      Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
      Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
      Redesigned hints system. They are now shown in a side panel.
      Edit area auto-focusing is now disabled when script editor is open.
      Texture Browser form: no texture group was selected when opening the form in some cases.
      Fixed several strange/misleading text messages.
      013865e2
  6. Jan 03, 2014
  7. Dec 26, 2013
  8. Dec 24, 2013
  9. Dec 23, 2013
  10. Dec 20, 2013
  11. Dec 18, 2013
    • MaxED's avatar
      Hints panel was improperly resized in some cases. · ae56aad3
      MaxED authored
      Info panel was not updated after leaving Visual mode.
      Moved hints logic to ClassicMode, so hints can be displayed by any plugin.
      Visual mode: dynamic light animation was not working.
      Minor performance improvements in Actor, Configuration, UDMF and TEXTURES parsers.
      ae56aad3
  12. Dec 17, 2013
  13. Dec 13, 2013
    • MaxED's avatar
      Increased performance when deleting things in Things mode, linedefs in... · 1bd58bab
      MaxED authored
      Increased performance when deleting things in Things mode, linedefs in Linedefs mode and sectors in Sectors mode.
      Increased performance when canceling Edit mode after pasting.
      "Export to Wavefront .obj" function: current selection is now converted to sectors before running the function (previously it would export selected sectors when there were sectors selected, or the whole map when no sectors were selected).
      1bd58bab
  14. Dec 12, 2013
  15. Dec 11, 2013
  16. Dec 10, 2013
    • MaxED's avatar
      Thing Edit form: the logic of thing position controls was broken. · 0b622c5f
      MaxED authored
      Info panel: current mode name was shown when in shouldn't have been.
      0b622c5f
    • MaxED's avatar
      Sectors mode: optimized rectangular selection logic. · 4e52d9bb
      MaxED authored
      Sectors mode: optimized sector highlight rendering logic.
      Sectors mode: optimized sector effect/tag labels update logic.
      Geometry tools: optimized several core functions.
      Hints for current editing mode can now be displayed when nothing is highlighted (currently the hints are shown only in Draw Geometry mode).  
      GZDB is now build with LARGEADDRESSAWARE flag, which increases amount of RAM GZDB can use from 1.4 to 2.8 GB.
      4e52d9bb
  17. Dec 06, 2013
  18. Dec 05, 2013
    • MaxED's avatar
      Linedef info panel: linedef flags are now shown. · 890fd10b
      MaxED authored
      Removed 15 Mb of unused files (3 DB2 splash screen sources).
      890fd10b
    • MaxED's avatar
      Fixed a crash when user cancels engine launch during Test Map action. · 0ca71351
      MaxED authored
      These changes were made in previous commit. I just forgot to write info about them:
      Classic modes: going to Draw modes when Edit button is pressed when nothing is highlighted can be disabled in Preferences -> Editing -> "Start drawing when Edit pressed over empty space in Classic modes".
      Classic modes: removed Preferences -> Editing -> "Try to align horizontal tex. offset of dragged geometry", because it was more confusing than helpful...
      0ca71351
    • MaxED's avatar
      Info panels: thing and sector flags are now displayed. · ca031090
      MaxED authored
      Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
      Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
      Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
      Unhandeled exceptions infos are now written to the event log.
      
      
      ca031090
  19. Dec 04, 2013
  20. Dec 03, 2013
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