- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 11, 2023
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samwiddowson authored
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- Aug 05, 2023
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biwa authored
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 13, 2023
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Max Waine (Nightdive Studios) authored
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920 - fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 30, 2023
- Jun 29, 2023
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Magnus Norddahl authored
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Nash Muhandes authored
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Max Waine (Nightdive Studios) authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 25, 2023
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Max Waine (Nightdive Studios) authored
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- Jun 24, 2023
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biwa authored
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Max Waine (Nightdive Studios) authored
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Max Waine (Nightdive Studios) authored
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- Jun 19, 2023
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biwa authored
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
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- Jun 18, 2023
- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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Max Waine (Nightdive Studios) authored
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wisselstem authored
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Yuri Kunde Schlesner authored
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- May 26, 2023
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wisselstem authored
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wisselstem authored
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wisselstem authored
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- May 21, 2023
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biwa authored
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- May 19, 2023
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antonino maniscalco authored
The calls to native windows functions wouldn't be valid on any unix os so expand the check. The check for Windows XP is removed as that platform is not supported anymore.
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antonino maniscalco authored
When saving a wad for the second time some code would run that tried to use native windows function and caused a crash.
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- May 17, 2023
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wisselstem authored
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- May 01, 2023
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Xaser Acheron authored
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
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- Apr 30, 2023
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biwa authored
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- Apr 22, 2023