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  1. Oct 17, 2014
  2. Oct 15, 2014
  3. Oct 13, 2014
  4. Oct 12, 2014
  5. Oct 09, 2014
  6. Oct 07, 2014
    • MaxED's avatar
    • MaxED's avatar
      More fixes to PK3/Directory patch and texture search logic. · 7c048ece
      MaxED authored
      Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
      7c048ece
    • MaxED's avatar
      Textures Browser form: empty texture sets are no longer shown when mixed... · 88e5e790
      MaxED authored
      Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
      Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
      Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
      Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
      Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
      Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
      Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
      Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
      Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
      Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
      Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
      Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
      88e5e790
  7. Oct 03, 2014
  8. Oct 01, 2014
  9. Sep 30, 2014
  10. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      377fa0f5
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  11. Sep 26, 2014
  12. Sep 24, 2014
  13. Sep 23, 2014
  14. Sep 22, 2014
  15. Sep 20, 2014
  16. Sep 19, 2014
  17. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  18. Sep 17, 2014
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