- May 26, 2023
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sphere authored
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- May 23, 2023
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MascaraSnake authored
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MascaraSnake authored
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- May 22, 2023
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MascaraSnake authored
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- Apr 22, 2023
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biwa authored
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
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- Mar 19, 2023
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James R. authored
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- Mar 03, 2023
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biwa authored
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
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- Dec 28, 2022
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MascaraSnake authored
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- Nov 27, 2022
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 06, 2022
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biwa authored
Behavior can be configured in the "Toasts" tab in the preferences.
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- Oct 03, 2022
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biwa authored
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
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- Sep 21, 2022
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biwa authored
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
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- Sep 20, 2022
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biwa authored
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
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- Sep 18, 2022
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biwa authored
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore - dragging a highlighted, not selected thing will not select it after dragging - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
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- Aug 28, 2022
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biwa authored
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
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- May 28, 2022
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biwa authored
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- May 09, 2022
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ZZYZX authored
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- May 08, 2022
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biwa authored
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
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- May 07, 2022
- Apr 18, 2022
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biwa authored
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
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- Apr 09, 2022
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biwa authored
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
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biwa authored
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Mar 15, 2022
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biwa authored
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Mar 14, 2022
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biwa authored
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
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- Mar 11, 2022
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biwa authored
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
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- Mar 05, 2022
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biwa authored
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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- Feb 19, 2022
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biwa authored
Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted
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- Feb 08, 2022
- Feb 06, 2022
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biwa authored
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volte authored
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
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- Feb 05, 2022
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biwa authored
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
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- Feb 04, 2022
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biwa authored
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- Feb 03, 2022
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biwa authored
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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- Feb 02, 2022
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biwa authored
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
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- Jan 30, 2022
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MascaraSnake authored
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- Jan 29, 2022
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biwa authored
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biwa authored
OBJ Exporter: fixed a problem where the model path controls were disabled unless creation of MODELDEF was enabled. Fixes #692
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MascaraSnake authored
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