- Nov 12, 2023
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Nov 08, 2023
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Alam Ed Arias authored
FORCEINLINE is not a _WIN32 thing It is a compiler attribute use always_inline for GCC __forceinline for MSVC and plain inline for others
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Alam Ed Arias authored
also cast glGetError via void *
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Alam Ed Arias authored
clear out warnings for _WIN32 codepath
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Alam Ed Arias authored
Build Win32 BuilderNative.dll with Mingw-w64
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- Nov 07, 2023
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sphere authored
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- Nov 05, 2023
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sphere authored
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biwa authored
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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- Nov 04, 2023
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biwa authored
Visual Mode: added support for GZDoom style texture skewing
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- Oct 27, 2023
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sphere authored
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- Oct 25, 2023
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biwa authored
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
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- Oct 24, 2023
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biwa authored
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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sphere authored
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biwa authored
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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- Oct 22, 2023
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Derek MacDonald authored
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- Oct 21, 2023
- Oct 17, 2023
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sphere authored
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- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 12, 2023
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sphere authored
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- Oct 10, 2023
- Oct 07, 2023
- Oct 06, 2023
- Oct 03, 2023
- Sep 29, 2023
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biwa authored
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 27, 2023
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sphere authored
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- Sep 26, 2023
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sphere authored
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