- Sep 15, 2014
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MaxED authored
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration. Game configurations: fixed a couple of property names, added more enums & default values. Updated BCC compiler to rev. 20140818r2.
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MaxED authored
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MaxED authored
Linedef Edit Form, UDMF: added less annoying warning about missing activation flags (no checks if an action actually requires activation yet...)
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MaxED authored
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MaxED authored
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MaxED authored
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered. Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox. Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
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- Sep 13, 2014
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MaxED authored
Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.
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- Sep 12, 2014
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MaxED authored
Map Analysis mode: fixed a couple of minor glitches related to enabling/disabling results list, "fix" buttons and "fix all" checkbox.
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MaxED authored
Updated documentation.
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MaxED authored
Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard.
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MaxED authored
Map Analysis mode: export to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate. Tag Explorer plugin: save to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate. Internal: reformatted GZCrash.log a bit.
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- Sep 11, 2014
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MaxED authored
Internal: more info is now displayed when a shader fails to compile.
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MaxED authored
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MaxED authored
Comments Panel: probably fixed a possible crash when UpdateList() is triggered during map unloading.
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MaxED authored
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MaxED authored
Map Options Form: example map name now uses current game's naming scheme.
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- Sep 10, 2014
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MaxED authored
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- Sep 09, 2014
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MaxED authored
Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable).
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MaxED authored
View projection is now updated when engaging Visual mode. This means no more distorted visuals after disproportionately changing window size.
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MaxED authored
Game Configurations Form: added a help item to "Testing" tab, which displays info about command line placeholders when mouseovered. Added some missing flags to ZDoom_DECORATE.cfg.
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- Sep 08, 2014
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MaxED authored
Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags. Program Configuration: selected test engine index was not saved when applying the form. Program Configuration: selected test engine index was not pasted when pasting a game configuration or test engines. Program Configuration: in some cases current test engine name was not saved when applying the form. Program Configuration: fixed broken logic when trying to add a test engine with the same file name as already existing one.
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MaxED authored
Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). Texture Browser Form: don't save current texture group when the form was canceled. Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected. Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats. Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default. Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format. Interface: Visplane Explorer Mode is now available only in Doom map format.
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- Sep 04, 2014
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MaxED authored
Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found.
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MaxED authored
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
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MaxED authored
Screenshots: message about missing save folder should not be displayed when using the default save path. Screenshots: added wad and map names to info text of edit area screenshots.
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- Sep 03, 2014
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MaxED authored
Thing Edit form: absolute thing height was calculated incorrectly in some cases. General: added a generic update logic when current editing mode doesn't handle OnEditFormValuesChanged event. Internal, AngleControl: added "AngleOffset" property.
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MaxED authored
Updated documentation a bit.
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- Sep 02, 2014
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MaxED authored
Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
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MaxED authored
Import .obj as Terrain: vertex order was incorrect when creating sectors from a model with up axis set to Z.
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- Aug 30, 2014
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MaxED authored
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- Aug 28, 2014
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MaxED authored
Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing).
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- Aug 26, 2014
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MaxED authored
Game Configurations: changed default map name for Doom maps to "E1M1". New Map Form: "E1M1" is now used as a default name for Doom maps. Thing Browser Control: double-click event is now sent only if user clicked in the node's label area. Interface: added info messages for several toolbar toggles. Interface: made Brightness icon more readable when using dark windows themes.
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- Aug 25, 2014
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MaxED authored
Visual mode, UDMF: added some boilerplate to prevent invalid sector slopes from showing up/crashing the editor.
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MaxED authored
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
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MaxED authored
Visual mode, 3d floors: fixed broken 3d floor visibility detection (which failed in some cases when real floor or ceiling was sloped).
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- Aug 19, 2014
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MaxED authored
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- Aug 12, 2014