- Dec 23, 2014
-
-
MaxED authored
Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly. Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled. Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative. Updated ZDoom_DECORATE.cfg.
-
- Dec 22, 2014
-
-
MaxED authored
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
-
- Dec 19, 2014
-
-
MaxED authored
-
- Dec 16, 2014
-
-
MaxED authored
Resource List Editor: not existing resources are now shown using different color. Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist. Some minor fixes to Resource List Editor's context menu. Updated ZDoom_DECORATE.cfg.
-
- Dec 12, 2014
-
-
MaxED authored
Resource List Editor: fixed potential crash on pasting/replacing resources when there are duplicate resources in the list. Resource List Editor: duplicate resources are no longer added when adding resources using drag and drop.
-
MaxED authored
Resource List Editor now has a context menu. Fixed misleading warning asking user to install DirectX when unable to detect SlimDX.
-
- Dec 11, 2014
-
-
MaxED authored
Rendering: mode fixes to MODELDEF and UDMF properties-related model rendering logic.
-
- Dec 10, 2014
-
-
MaxED authored
Fixed, Rendering: MODELDEF RollOffset, AngleOffset, Scale and ZOffset properties were applied incorrectly. Fixed, Rendering: VOXELDEF Scale property was applied incorrectly.
-
MaxED authored
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from. Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504). Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) Fixed: info panel was not updated after switching to another Edit Mode.
-
MaxED authored
-
MaxED authored
Find and Replace window: added "Find Previous" button.
-
MaxED authored
Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. Updated ZDoom ACC. Updated ZDoom_things.cfg. Updated documentation.
-
- Dec 08, 2014
-
-
MaxED authored
Bit Flags form now changes width to show flags with long names without scrolling. Bit Flags form: flag numbers are now shown as well as names. Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel. Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before). Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
-
- Dec 05, 2014
-
-
MaxED authored
-
MaxED authored
Thing\Linedef Edit Form: added some tooltips. Some cosmetic layout changes in LinedefEditForm.
-
MaxED authored
Game configurations: removed some irrelevant info.
-
MaxED authored
Cosmetic changes in Sector Info Panel and Thing Browser Control. ArgumentInfo: fixed a crash when enum specified in a game configuration doesn't exist. Updated Hexen and ZDoom linedef configs. Updated ZDoom_DECORATE.cfg
-
- Dec 04, 2014
-
-
MaxED authored
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms. Thing and Sector edit forms, UDMF: fixed some minor layout issues.
-
MaxED authored
Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled. Fixed, Linedef Edit form (UDMF): fixed a crash on opening the form when "linedefrenderstyles" block was missing from game configuration.
-
- Dec 03, 2014
-
-
MaxED authored
-
MaxED authored
Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration.
-
MaxED authored
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
-
MaxED authored
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
-
- Nov 25, 2014
-
-
MaxED authored
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match. Added some boilerplate to UniversalParser and PK3FileImage. Internal: ImageSelectorControl now has "UsePreviews" property. Internal: added ConfigurablePictureBox. Updated ZDoom_DECORATE.cfg.
-
- Nov 22, 2014
-
-
MaxED authored
Game configurations: fixed "Door Generic (202)" movement speed, type and delay, fixed "Door Close Wait Open (249)" movement speed and delay.
-
- Nov 17, 2014
-
-
MaxED authored
-
- Nov 15, 2014
-
-
MaxED authored
Linedef Edit Form, UDMF: "Lock number" now has a drop-down with supported key types (no LOCKDEFS support (yet?)). You can still type lock number manually.
-
- Nov 13, 2014
-
-
MaxED authored
-
- Nov 12, 2014
-
-
MaxED authored
-
- Nov 11, 2014
-
-
MaxED authored
Internal: removed some unrelated stuff from NodesViewer.csproj.
-
- Nov 10, 2014
-
-
MaxED authored
Thing Edit form: when selection contains more than one thing, thing types form selected category are now randomly applied to it. Fixed, Thing Edit form: selection change was not processed in some cases.
-
- Nov 06, 2014
-
-
MaxED authored
Changed: thing sprite is now displayed in ThingBrowserControl.
-
- Nov 05, 2014
-
-
MaxED authored
Updated documentation.
-
MaxED authored
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards. "Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled). "Find Thing Flags" and "Find Linedef Flags" can now replace flags. Added "Find Sidedef Flags" and "Find Sector Flags" search options.
-
- Nov 04, 2014
-
-
MaxED authored
Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates. Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled. Fixed, Draw Grid mode: not all grid cells were drawn in some cases. Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid. Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled. Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
-
- Nov 03, 2014