- Jul 09, 2023
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 30, 2023
- Jun 29, 2023
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Magnus Norddahl authored
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Nash Muhandes authored
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Max Waine (Nightdive Studios) authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 25, 2023
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Max Waine (Nightdive Studios) authored
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- Jun 24, 2023
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biwa authored
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Max Waine (Nightdive Studios) authored
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Max Waine (Nightdive Studios) authored
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- Jun 19, 2023
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biwa authored
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
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- Jun 18, 2023
- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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Max Waine (Nightdive Studios) authored
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wisselstem authored
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Yuri Kunde Schlesner authored
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- May 26, 2023
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wisselstem authored
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wisselstem authored
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wisselstem authored
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- May 21, 2023
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biwa authored
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- May 19, 2023
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antonino maniscalco authored
The calls to native windows functions wouldn't be valid on any unix os so expand the check. The check for Windows XP is removed as that platform is not supported anymore.
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antonino maniscalco authored
When saving a wad for the second time some code would run that tried to use native windows function and caused a crash.
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- May 17, 2023
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wisselstem authored
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- May 01, 2023
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Xaser Acheron authored
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
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- Apr 30, 2023
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biwa authored
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- Apr 22, 2023
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biwa authored
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biwa authored
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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biwa authored
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biwa authored
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
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- Mar 29, 2023
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biwa authored
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- Mar 06, 2023
- Mar 03, 2023
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biwa authored
UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858
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biwa authored
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
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biwa authored
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
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- Feb 11, 2023
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biwa authored
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