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  1. Dec 19, 2014
  2. Dec 16, 2014
  3. Dec 12, 2014
  4. Dec 11, 2014
  5. Dec 10, 2014
  6. Dec 08, 2014
    • MaxED's avatar
      Added AngleByteHandler (type 22). · f9b5399a
      MaxED authored
      Bit Flags form now changes width to show flags with long names without scrolling.
      Bit Flags form: flag numbers are now shown as well as names.
      Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. 
      Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
      Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
      Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
      f9b5399a
  7. Dec 05, 2014
  8. Dec 04, 2014
  9. Dec 03, 2014
    • MaxED's avatar
      Some cosmetic changes in ThingInfoPanel. · 0ab9f070
      MaxED authored
      0ab9f070
    • MaxED's avatar
      Texture Browser Control: "Long texture names" and "Show image size" values are... · b129e9b1
      MaxED authored
      Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration.
      b129e9b1
    • MaxED's avatar
      Texture Browser Form: swapped foreground and background colors of texture size labels. · 15b2adfe
      MaxED authored
      Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
      Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
      Maintenance: changed private method names casing to match DB2 one.
      15b2adfe
    • MaxED's avatar
      Changed long texture names handling. Texture names conversion is no longer required. · 99f3ba28
      MaxED authored
      Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
      Texture browser form: added "Show image size" check-box.
      Texture browser form: image size is now shown differently.
      Image Selector: added a button to toggle between long and short texture name.
      Linedef info panel: long texture names are now displayed properly.
      Sector info panel: long texture names are now displayed properly.
      Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
      Fixed: used textures should be always updated after using "Change map in current WAD" action.
      Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
      Updated ZDoom_ACS.cfg.
      99f3ba28
  10. Nov 25, 2014
    • MaxED's avatar
      Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
      MaxED authored
      Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
      Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
      Added some boilerplate to UniversalParser and PK3FileImage.
      Internal: ImageSelectorControl now has "UsePreviews" property.
      Internal: added ConfigurablePictureBox.
      Updated ZDoom_DECORATE.cfg.
      6b765f5a
  11. Nov 17, 2014
  12. Nov 15, 2014
  13. Nov 13, 2014
  14. Nov 12, 2014
  15. Nov 11, 2014
  16. Nov 10, 2014
  17. Nov 06, 2014
  18. Nov 05, 2014
    • MaxED's avatar
      Find and Replace mode: · 6c1dbc0b
      MaxED authored
      "Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
      "Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
      "Find Thing Flags" and "Find Linedef Flags" can now replace flags.
      Added "Find Sidedef Flags" and "Find Sector Flags" search options.
      6c1dbc0b
  19. Nov 04, 2014
    • MaxED's avatar
      Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end... · d45b812b
      MaxED authored
      Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates.
      Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled.
      Fixed, Draw Grid mode: not all grid cells were drawn in some cases.
      Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid.
      Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled.
      Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
      d45b812b
  20. Nov 03, 2014
  21. Nov 02, 2014
  22. Oct 31, 2014
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