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  1. Apr 01, 2015
    • MaxED's avatar
      Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). · 5fe89efc
      MaxED authored
      Visual mode: added support for "Transfer Floor Brightness" (210) effect.
      Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
      Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
      Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
      Cosmetic fix in ZDoom_linedefs.cfg.
      5fe89efc
  2. Mar 31, 2015
  3. Mar 30, 2015
    • MaxED's avatar
      Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch... · a58f3522
      MaxED authored
      Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
      Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
      Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
      Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
      Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
      Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
      Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
      Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
      Updated documentation.
      a58f3522
    • MaxED's avatar
      Game configurations: added "locksprite" thing property. · 791914a5
      MaxED authored
      Updated documentation.
      791914a5
    • MaxED's avatar
      High-DPI: main menu and toolbar icons are now scaled to match current DPI settings. · c5a4c198
      MaxED authored
      High-DPI: the width of status labels is now scaled to match current DPI settings.
      Updated documentation.
      c5a4c198
  4. Mar 27, 2015
  5. Mar 26, 2015
  6. Mar 25, 2015
  7. Mar 24, 2015
  8. Mar 23, 2015
    • MaxED's avatar
      Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up /... · 1b1546ae
      MaxED authored
      Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
      Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
      Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
      Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
      1b1546ae
    • MaxED's avatar
      Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated... · fcac2d12
      MaxED authored
      Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated incorrectly when showing the control for the first time.
      fcac2d12
    • MaxED's avatar
      Fixed, "Make Door" action: highlighted sector should be used as an action... · 5152a2d6
      MaxED authored
      Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected.
      Fixed, "Make Door" action: used textures were not updated after performing the action.
      5152a2d6
    • MaxED's avatar
      4f5c2064
    • MaxED's avatar
      Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking... · dd568976
      MaxED authored
      Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
      Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
      Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
      Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
      Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
      Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
      dd568976
  9. Mar 22, 2015
  10. Mar 21, 2015
  11. Mar 18, 2015
    • MaxED's avatar
      Fixed, Open Map Option window: a warning message is now displayed when the... · 8cf084fc
      MaxED authored
      Fixed, Open Map Option window: a warning message is now displayed when the editor fails to find any maps in the wad being open.
      Fixed, Open Map Option window: fixed a crash when switching to a map configuration with long texture names support enabled when the wad being open has no maps (this will probably never happen because of previous change, but let's be on the safe side...).
      8cf084fc
  12. Mar 17, 2015
  13. Mar 16, 2015
  14. Mar 13, 2015
  15. Mar 11, 2015
    • MaxED's avatar
      Updated build bath files. · d5ed2df4
      MaxED authored
      d5ed2df4
    • MaxED's avatar
      Added: Tag Explorer now has polyobjects display mode. · 369e39db
      MaxED authored
      Changed, Tag Explorer: several wildcards can now be used at once. For example, entering "#12 $9" will show only map elements with tag 12 and action 9.
      Changed, Tag Explorer: you can now filter list by polyobject number by entering "^NN" in the Filter field.
      Changed, cosmetic: reduced map resizing caused by UI resizing during map loading.
      369e39db
  16. Mar 10, 2015
  17. Mar 09, 2015
  18. Mar 07, 2015
    • MaxED's avatar
      Fixed, Texture Browser form: "All" texture set was always selected when... · 08e55996
      MaxED authored
      Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
      Changed, Texture Browser form: texture groups list can now be resized.
      Changed, Texture Browser form: selected group in texture groups list is now highlighted using highlight color even when not focused.
      Changed, Linedef Info panel cosmetic: changed vertical position of texture name labels to match with the ones in the Sector Info panel.
      08e55996
  19. Mar 06, 2015
    • MaxED's avatar
      Preferences -> Interface: added "Select texture group when opening image... · 1d06e577
      MaxED authored
      Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
      Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
      Fixed, Things mode: event lines were not drawn after finishing panning.
      1d06e577
  20. Mar 05, 2015
  21. Mar 04, 2015
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