- Oct 28, 2014
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MaxED authored
Linedef Edit form: resized controls to show all flags without scrolling. Updated ACS and DECOTARE ZDoom configurations.
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MaxED authored
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name. Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly. Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
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- Oct 26, 2014
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MaxED authored
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- Oct 23, 2014
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MaxED authored
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MaxED authored
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MaxED authored
Fixed, DECORATE parser: error status was not cleared when switching to different resource. Fixed, DECORATE parser: fixed a parse error when DB2-specific actor properties (like "//$category") were located outside of actor's scope.
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MaxED authored
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
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- Oct 22, 2014
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MaxED authored
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. Added icons for "Save Screenshot" menu items. Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
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- Oct 21, 2014
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MaxED authored
Updated MissingThing icon. More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
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- Oct 20, 2014
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MaxED authored
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights". Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes. Renamed "Toggle models rendering" action to "Show models". Changed: "Show models" action now toggles between available model rendering modes. Removed "Toggle dynamic lights animation" and "Render selected/all models" actions. Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode. Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms. Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled. Updated documentation.
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- Oct 17, 2014
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MaxED authored
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MaxED authored
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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MaxED authored
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes. Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip. Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
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MaxED authored
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- Oct 15, 2014
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MaxED authored
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01). Fixed, PK7: fixed a potential crash when using several PK7 resources with overlapping files.
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- Oct 13, 2014
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MaxED authored
Internal: added General.Interface.ActiveDockerTabName property.
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MaxED authored
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches. Game Configurations: added "Custom Ambient Sound (no gravity)":14067, added a couple of missing parameters to other sound-related things.
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- Oct 12, 2014
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MaxED authored
Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders.
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MaxED authored
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. Changed: "imgz" images are now skipped while loading textures.
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- Oct 09, 2014
- Oct 07, 2014
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MaxED authored
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MaxED authored
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
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MaxED authored
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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- Oct 03, 2014
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MaxED authored
Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems].
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- Oct 01, 2014
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MaxED authored
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- Sep 30, 2014
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MaxED authored
MakeSVNRelease.bat: changed log start revision from 1 to 1496 (GZDB's second commit).
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MaxED authored
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MaxED authored
Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly.
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MaxED authored
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MaxED authored
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces. Thing Edit forms, internal: optimized missing flags check a bit.
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- Sep 29, 2014
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MaxED authored
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
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MaxED authored
Fixed incorrect syntax in ZDoom_DECORATE.cfg.
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MaxED authored
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MaxED authored
Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again. Map Analysis form: error checks are now alphabetically sorted. Map Analysis form: added "Toggle All" check box. Internal: CheckboxArrayControl now has Sort() method. More fixes in ZDoom_DECORATE.cfg
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- Sep 26, 2014
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MaxED authored
Scripting: added A_DamageSelf, A_DamageTarget, A_DamageTracer and CheckClass definitions, fixed a bunch of inconsistencies in ZDoom_DECORATE.cfg.
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- Sep 24, 2014
- Sep 23, 2014