- Jul 13, 2015
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MaxED authored
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. Fixed: script editor must be closed during "Open map in current WAD" action. Added: PNG offsets are now taken into account when loading sprites.
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- Jul 09, 2015
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MaxED authored
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?). Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions. Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes. Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes. You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects. Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314). Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
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- Jul 07, 2015
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MaxED authored
Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled. Sound Environments mode: sound environments list is now sorted.
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- Jul 06, 2015
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MaxED authored
Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit). Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
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- Jul 05, 2015
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MaxED authored
Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel. Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated. Sound Environment mode: the list now scrolls to show highlighted sound environment. Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
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- Jul 02, 2015
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MaxED authored
Fixed incorrect formatting of changelog messages displayed in the updater window. Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
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- Jul 01, 2015
- Jun 30, 2015
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MaxED authored
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment. Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
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MaxED authored
Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export.
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- Jun 29, 2015
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MaxED authored
Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode.
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- Jun 27, 2015
- Jun 26, 2015
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MaxED authored
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- Jun 25, 2015
- Jun 24, 2015
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MaxED authored
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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MaxED authored
Fixed, DECORATE parser, DB2 bug: the parser didn't check stream length while skipping block comments, so unclosed ones caused EndOfStreamException.
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- Jun 22, 2015
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MaxED authored
Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
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MaxED authored
Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines. Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
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- Jun 21, 2015
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MaxED authored
MD3 reader: fixed a crash when trying to load a skin when skin names were used as a relative path in a model with several surfaces (and boy this description is much longer than the fix itself :) ).
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- Jun 19, 2015
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MaxED authored
Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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- Jun 18, 2015
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MaxED authored
Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...).
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MaxED authored
Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled.
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- Jun 15, 2015
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MaxED authored
Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha.
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MaxED authored
Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale.
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MaxED authored
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
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- Jun 14, 2015
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MaxED authored
Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
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- Jun 08, 2015
- Jun 03, 2015
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MaxED authored
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
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- Jun 01, 2015
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MaxED authored
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MaxED authored
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. Added: thing categories defined in Game Configurations can now be nested. Changed, Thing Edit window: thing categories now use different icons. Fixed: Thing Edit and Vertex edit windows had incorrect help links. Fixed: Sound Propagation and Sound Environment modes had incorrect help links. Documentation: updated "DECORATE keys" and "Things Settings" pages.
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MaxED authored
Documentation: updated "DECORATE keys" page.
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MaxED authored
Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. Documentation: updated "DECORATE keys" page.
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- May 31, 2015
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MaxED authored
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom). Fixed a crash when creating a new unknown thing (introduced in r2324). Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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- May 30, 2015
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MaxED authored
DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument. Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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MaxED authored
Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24. Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group. Documentation: updated "DECORATE keys" page.
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- May 29, 2015
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MaxED authored
Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
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