- Nov 07, 2023
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- Oct 17, 2023
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sphere authored
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- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 12, 2023
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sphere authored
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- Oct 10, 2023
- Oct 07, 2023
- Oct 06, 2023
- Oct 03, 2023
- Sep 29, 2023
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biwa authored
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 27, 2023
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sphere authored
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- Sep 26, 2023
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sphere authored
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- Sep 23, 2023
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biwa authored
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
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- Sep 22, 2023
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sphere authored
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- Sep 20, 2023
- Sep 19, 2023
- Sep 17, 2023
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biwa authored
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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biwa authored
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wisselstem authored
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
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wisselstem authored
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
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biwa authored
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biwa authored
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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- Sep 16, 2023
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sphere authored
- All files in a PK3's Lua folder are now checked, instead of just LUA_ and .lua files - Slightly improve radius/height handling - Simplify wallsprite/flatsprite/spawnceiling settings
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- Sep 15, 2023
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SteelT authored
diff --git a/Source/Core/BuilderMono.csproj b/Source/Core/BuilderMono.csproj index 980fed4b..2419a7b0 100644 --- a/Source/Core/BuilderMono.csproj +++ b/Source/Core/BuilderMono.csproj @@ -304,6 +304,8 @@ <Compile Include="Rendering\Vector4.cs" /> <Compile Include="Rendering\VertexBuffer.cs" /> <Compile Include="Rendering\VisualSlopeHandle.cs" /> + <Compile Include="SRB2\LuaMobjStructure.cs" /> + <Compile Include="SRB2\LuaParser.cs" /> <Compile Include="VisualModes\VisualSlope.cs" /> <Compile Include="Windows\ILinedefEditForm.cs" /> <Compile Include="Windows\ISectorEditForm.cs" />
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sphere authored
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sphere authored
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sphere authored
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