- Oct 26, 2014
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MaxED authored
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- Oct 23, 2014
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MaxED authored
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MaxED authored
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MaxED authored
Fixed, DECORATE parser: error status was not cleared when switching to different resource. Fixed, DECORATE parser: fixed a parse error when DB2-specific actor properties (like "//$category") were located outside of actor's scope.
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MaxED authored
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
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- Oct 22, 2014
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MaxED authored
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. Added icons for "Save Screenshot" menu items. Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
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- Oct 21, 2014
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MaxED authored
Updated MissingThing icon. More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
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- Oct 20, 2014
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MaxED authored
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights". Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes. Renamed "Toggle models rendering" action to "Show models". Changed: "Show models" action now toggles between available model rendering modes. Removed "Toggle dynamic lights animation" and "Render selected/all models" actions. Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode. Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms. Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled. Updated documentation.
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- Oct 17, 2014
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MaxED authored
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MaxED authored
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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MaxED authored
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes. Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip. Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
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MaxED authored
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- Oct 15, 2014
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MaxED authored
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01). Fixed, PK7: fixed a potential crash when using several PK7 resources with overlapping files.
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- Oct 13, 2014
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MaxED authored
Internal: added General.Interface.ActiveDockerTabName property.
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MaxED authored
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches. Game Configurations: added "Custom Ambient Sound (no gravity)":14067, added a couple of missing parameters to other sound-related things.
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- Oct 12, 2014
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MaxED authored
Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders.
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MaxED authored
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. Changed: "imgz" images are now skipped while loading textures.
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- Oct 09, 2014
- Oct 07, 2014
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MaxED authored
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MaxED authored
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
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MaxED authored
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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- Oct 03, 2014
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MaxED authored
Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems].
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- Oct 01, 2014
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MaxED authored
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- Sep 30, 2014
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MaxED authored
MakeSVNRelease.bat: changed log start revision from 1 to 1496 (GZDB's second commit).
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MaxED authored
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MaxED authored
Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly.
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MaxED authored
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MaxED authored
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces. Thing Edit forms, internal: optimized missing flags check a bit.
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- Sep 29, 2014
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MaxED authored
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
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MaxED authored
Fixed incorrect syntax in ZDoom_DECORATE.cfg.
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MaxED authored
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MaxED authored
Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again. Map Analysis form: error checks are now alphabetically sorted. Map Analysis form: added "Toggle All" check box. Internal: CheckboxArrayControl now has Sort() method. More fixes in ZDoom_DECORATE.cfg
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- Sep 26, 2014
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MaxED authored
Scripting: added A_DamageSelf, A_DamageTarget, A_DamageTracer and CheckClass definitions, fixed a bunch of inconsistencies in ZDoom_DECORATE.cfg.
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- Sep 24, 2014
- Sep 23, 2014