- Sep 04, 2023
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sphere authored
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- Aug 31, 2023
- Aug 26, 2023
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sphere authored
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sphere authored
Re-enable texture scaling See merge request STJr/UltimateZoneBuilder!11
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- Aug 23, 2023
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sphere authored
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- Aug 21, 2023
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sphere authored
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- Aug 15, 2023
- Aug 14, 2023
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biwa authored
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
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- Aug 13, 2023
- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 11, 2023
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samwiddowson authored
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- Aug 05, 2023
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biwa authored
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 17, 2023
- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 13, 2023
- Jul 10, 2023
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sphere authored
Fix Wind/Current flags argument See merge request STJr/UltimateZoneBuilder!12
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- Jul 09, 2023
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Skydusk authored
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920 - fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jul 06, 2023
- Jul 05, 2023
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sphere authored
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