"git@git.do.srb2.org:X.organic/Kart-Public.git" did not exist on "2b336b9f2fdb3f1f6e48f3860e723f8a2c6301a0"
- Jul 10, 2013
- Jul 09, 2013
-
-
MaxED authored
Sector Edit form, UDMF: sectors were not updated properly after closing the form because of changes in Doom/Hexen Sector Edit form.
-
MaxED authored
Status text now displays info about current selection. Removed StairSectorBuilder plugin. The version form doombuilder.com works fine with current version of GZDB.
-
- Jul 08, 2013
-
-
MaxED authored
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties. Texture size labels were displayed incorrectly in some cases. Rewritten VerticesMode.DeleteItem() once again... Vertex Edit form now works in realtime mode. Vertex Edit form: ceiling and floor vertex offsets can now be cleared. Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...). Preferences form: action description is now scrollable. Changed background color of Sector Edit form. Vertex' ZCeiling and ZFloor properties are now managed internally.
-
- Jul 01, 2013
- Jun 25, 2013
-
-
MaxED authored
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
-
- Jun 24, 2013
-
-
MaxED authored
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
-
- Jun 19, 2013
-
-
MaxED authored
Visual mode: fixed a crash after disabling GZDoom rendering effects (Tab key) when visual sector was not created for sector with 3d floor's control linedef.
-
- Jun 17, 2013
-
-
MaxED authored
-
- Jun 14, 2013
-
-
MaxED authored
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
-
- May 30, 2013
- May 29, 2013
-
-
MaxED authored
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
-
- May 20, 2013
-
-
MaxED authored
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). Sector_Set3dFloor action (160): added hi-tag/line ID check.
-
- May 02, 2013
-
-
MaxED authored
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases. Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
-
MaxED authored
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices. Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly. Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
-
- Apr 26, 2013
-
-
MaxED authored
Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes. Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys. Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
-
- Apr 16, 2013
-
-
MaxED authored
UDMF: Reset texture offsets action now works on floors and ceilings. Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
-
- Apr 11, 2013
- Apr 09, 2013
-
-
MaxED authored
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection. Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
-
- Apr 05, 2013
-
-
MaxED authored
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly. Several small fixes in "Raise/Lower sector to nearest" action.
-
- Apr 04, 2013
-
-
MaxED authored
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection. Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A). Preferences Form: Actions can now be filtered.
-
- Apr 03, 2013
-
-
MaxED authored
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces. Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed. Some more changes in auto texture alignment of newly drawn lines. BuilderEffects plugin should compile now.
-
- Apr 02, 2013
-
-
MaxED authored
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions. UDMF texture offsets are now used when splitting a linedef in UDMF map format. Some changes in auto texture alignment of newly drawn lines.
-
- Apr 01, 2013
-
-
MaxED authored
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. Added Selection Groups options to Edit menu. Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut. Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
-
- Mar 25, 2013
-
-
MaxED authored
-
- Mar 22, 2013
-
-
MaxED authored
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry. Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
-
- Mar 18, 2013
-
-
MaxED authored
-
- Nov 27, 2012
-
-
MaxED authored
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
-
- Nov 22, 2012
-
-
MaxED authored
Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
-
- Oct 08, 2012
-
-
MaxED authored
Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
-
- Aug 05, 2012
-
-
MaxED authored
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
-
- Jul 23, 2012
-
-
MaxED authored
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
-
- Jul 16, 2012
-
-
MaxED authored
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
-
- Jul 12, 2012
-
-
MaxED authored
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
-
- Jul 10, 2012
-
-
MaxED authored
Tag Explorer: comments can now be edited properly.
-
MaxED authored
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
-