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  1. Jul 10, 2013
  2. Jul 09, 2013
  3. Jul 08, 2013
    • MaxED's avatar
      Sector Edit form and Linedef Edit form now support float texture offsets. · 883527c3
      MaxED authored
      Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties.
      Texture size labels were displayed incorrectly in some cases.
      Rewritten VerticesMode.DeleteItem() once again...
      Vertex Edit form now works in realtime mode.
      Vertex Edit form: ceiling and floor vertex offsets can now be cleared.
      Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...).
      Preferences form: action description is now scrollable.
      Changed background color of Sector Edit form.
      Vertex' ZCeiling and ZFloor properties are now managed internally.
      883527c3
  4. Jul 01, 2013
  5. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  6. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  7. Jun 19, 2013
  8. Jun 17, 2013
  9. Jun 14, 2013
  10. May 30, 2013
  11. May 29, 2013
  12. May 20, 2013
  13. May 02, 2013
    • MaxED's avatar
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was... · e4751dfa
      MaxED authored
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
      Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
      e4751dfa
    • MaxED's avatar
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit... · 6b4d03ba
      MaxED authored
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
      Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
      Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
      Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
      6b4d03ba
  14. Apr 26, 2013
    • MaxED's avatar
      Visual Mode: added "Toggle Slope" action. · c3c74902
      MaxED authored
      Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
      Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
      Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
      c3c74902
  15. Apr 16, 2013
  16. Apr 11, 2013
  17. Apr 09, 2013
    • MaxED's avatar
      Rectangular Selection: removed direction-based additive/subtractive selection.... · 04359010
      MaxED authored
      Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
      Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor. 
      04359010
  18. Apr 05, 2013
  19. Apr 04, 2013
  20. Apr 03, 2013
  21. Apr 02, 2013
  22. Apr 01, 2013
    • MaxED's avatar
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all... · c6378809
      MaxED authored
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
      Added Selection Groups options to Edit menu.
      Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
      Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
      c6378809
  23. Mar 25, 2013
  24. Mar 22, 2013
  25. Mar 18, 2013
  26. Nov 27, 2012
  27. Nov 22, 2012
  28. Oct 08, 2012
    • MaxED's avatar
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H... · 4632fdbe
      MaxED authored
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 
      Error Checks Mode: added linedef index to message text of all linedef-related errors.
      UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
      4632fdbe
  29. Aug 05, 2012
    • MaxED's avatar
      GZDoom Builder 1.12b: · 508a3f27
      MaxED authored
      Things can now be rotated in visual mode.
      Added JPG and TGA image format support.
      Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
      Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
      Fixed another possible crash when MODELDEF is reloaded.
      508a3f27
  30. Jul 23, 2012
    • MaxED's avatar
      GZDoom Builder 1.12: · 70ea0658
      MaxED authored
      GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
      Added PK7 archive support.
      PK3 archives now load aprox. 40% faster.
      Textures browser now shows Folder/PK3/PK7 folder structure.
      TextureBrowserForm is now used to display both Textures and Flats.
      ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
      Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
      70ea0658
  31. Jul 16, 2012
    • MaxED's avatar
      GZDoom Builder 1.11a: · 87731c96
      MaxED authored
      Things can now be cut, copied and pasted in Visual modes.
      Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
      Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
      Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
      Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
      Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
      87731c96
  32. Jul 12, 2012
    • MaxED's avatar
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" /... · 8891395b
      MaxED authored
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
      Replaced all doubles with floats.
      Script Editor: 
      Navigator drop-down now updates automatically.
      Navigator drop-down now also works for external files.
      Added Navigator drop-down support for Decorate and Modeldef.
      
      8891395b
  33. Jul 10, 2012
    • MaxED's avatar
      Removed some unused functions. · fb0db718
      MaxED authored
      Tag Explorer: comments can now be edited properly.
      fb0db718
    • MaxED's avatar
      GZDoom Builder 1.11: · 5cb573d9
      MaxED authored
      Enhanced scripting workflow.
      Thing and linedef arguments can now have default value in configuration files.
      Fixed laggy visual camera movement on systems with big uptime.
      Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
      Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
      Doom light levels were used even in maps in non-doom map format.
      
      Tag Explorer plugin:
      Elements list wasn't updated when map element was deleted.
      Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
      Fixed plugin crash after opening another map.
      Fixed unresponsive text entry in Filter text box.
      Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
      5cb573d9
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