- Mar 04, 2014
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MaxED authored
Buttons order was messed up in editing modes toolbar after performing "Reload Resources" action. Fixed editing modes toolbar layout.
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- Mar 03, 2014
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MaxED authored
Fixed a crash when using "Reload GLDEFS" and "Reload (Z)MAPINFO" actions when GLDEFS / MAPINFO file was moved or renamed after opening the map in the editor.
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MaxED authored
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MaxED authored
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. Added "Make Door" menu item to "Sectors" menu. A warning is now displayed when "Make Door" action is called without a selection.
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- Feb 28, 2014
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MaxED authored
Moved settings for "Draw [stuff]" modes to the top toolbar. Added hints for Draw Grid mode. Fixed a status message update bug introduced in previous commit.
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- Feb 27, 2014
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MaxED authored
When you try to change floor/ceiling texture offsets in Doom/Hexen map formats, a warning is displayed in status bar (instead of spamming you with message windows). Mode actions toolbar is now auto-hidden when there are no buttons to display.
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- Feb 26, 2014
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MaxED authored
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) Draw Curve Mode: added settings panel. Sectors mode: added "Make Door" button to the toolbar. Swapped Side panel and Info panel z-order. Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768. Interface: grouped stuff in "Modes" menu a bit better. Interface: added "Draw [stuff]" buttons to modes toolbar. Interface: reorganized main menu. Hope it makes more sense now. API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
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- Feb 21, 2014
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MaxED authored
Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
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MaxED authored
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. Maintenance: removed a ton of redundant stuff.
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- Feb 20, 2014
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MaxED authored
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors. Color Picker plugin: moved plugin button to "Modes" toolbar group. API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group. Removed a bunch of unused variables.
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- Feb 19, 2014
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MaxED authored
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up. Several configurations were missing from the "Configurations" folder.
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- Feb 18, 2014
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MaxED authored
Interface: you can click on X,Y map coordinates in the right-bottom corner of interface to open "Go to coordinates" window.
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MaxED authored
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
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- Feb 10, 2014
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MaxED authored
Map coordinates are now drawn on edit area screenshots. In classic modes, map coordinates at the cursor location are used when the cursor is inside the view and the coordinates at the center of the view are used when it is not. In visual mode, camera location is used.
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MaxED authored
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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- Feb 07, 2014
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MaxED authored
Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now. Made hints group higher in Draw Grid mode's side panel.
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MaxED authored
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions). Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex. Some cosmetic changes in Tools and BaseVisualMode. Updated zspecial.acs
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- Feb 03, 2014
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MaxED authored
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles). Visual mode: "Copy Texture", "Copy Texture Offsets" and "Copy Properties" actions now always copy properties from currently highlighted surface (previously they copied properties from the first selected surface when something was selected). Draw Rectangle mode: nothing was drawn in some cases. Drag Things mode: grid was not updated when grid size was changed in this mode.
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- Jan 30, 2014
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MaxED authored
Draw Settings panel: added "All" buttons to "Fill Selection with Textures" and "Remove Textures form Selection" groups Export to .obj: fixed a crash when trying to export an unsaved map. Texture preview are now created ~25% faster.
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- Jan 27, 2014
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MaxED authored
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. Linedefs mode: event arrows were not redrawn after updating vertex insert indicator. Configurations: some titles were too long to be displayed properly in the interface.
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- Jan 24, 2014
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MaxED authored
Texture Browser: added "Show -> By selection type" option. When this option is selected, the browser will show textures or flats based on selected/highlighted surfaces.
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- Jan 23, 2014
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MaxED authored
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MaxED authored
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values. Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type. Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
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- Jan 20, 2014
- Jan 17, 2014
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MaxED authored
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MaxED authored
Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels. The way things were rendered during dragging is now used by default in Things mode.
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MaxED authored
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MaxED authored
Visual mode, "Select" action with "With the same texture" modifier: sidedefs are no longer selected when matching part has zero height.
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- Jan 16, 2014
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MaxED authored
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MaxED authored
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel. Draw Ellipse mode: increased maximum number of sides to 512. Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)". Tag labels are now shown in Thing, Sector and Linedef info panels. Once again changed the way things are rendered while dragged. Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls). Optimized MapSet.GetSectorByCoordinates().
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- Jan 13, 2014
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MaxED authored
Sectors mode, rectangular selection: you can now hold Alt to select things inside of selected sectors. Sector highlight is now shown when selecting sectors in Tag Explorer.
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MaxED authored
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MaxED authored
Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have.
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MaxED authored
Error checks: added "Check unused textures" option. Replaced MissingTexture3D and UnknownTexture3D. Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions. Visual mode: in some cases sidedefs were rendered as selected when they were not. Existing linedefs were not split while drawing new lines in some cases. Texture and height overrides were not applied correctly in some cases. Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
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- Jan 11, 2014
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MaxED authored
Nodes Viewer: ZNODES were properly shown only on freshly opened maps.
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- Jan 10, 2014
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MaxED authored
Sector highlight is now shown in many more places. Edit area auto-focusing is now disabled when any form is open.
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- Jan 09, 2014