- Jul 07, 2020
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ZZYZX authored
Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo)
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- Jul 03, 2020
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Kevin Caccamo authored
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- Jun 20, 2020
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biwa authored
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- Jun 08, 2020
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biwa authored
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
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- Apr 27, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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- Jan 15, 2020
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William Miller authored
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
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- Dec 26, 2019
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ZZYZX authored
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- Dec 25, 2019
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DoomKrawa authored
* Artiscript added. * Artiscripts added. And optional parameters for client/server scripts.
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- Dec 24, 2019
- Dec 20, 2019
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ZZYZX authored
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- Dec 17, 2019
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ZZYZX authored
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- Dec 16, 2019
- Dec 15, 2019
- Dec 14, 2019
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ZZYZX authored
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- Oct 07, 2019
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biwa authored
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
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- Sep 04, 2019
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Kevin Caccamo authored
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
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- Sep 03, 2019
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DoomKrawa authored
* Flags and Railgun taken from zdaemon.wad. Thanks to ZDaemon team for the sprites. * ZDaemon Flags and Railgun.
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- Aug 29, 2019
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Magnus Norddahl authored
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- Aug 07, 2019
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Magnus Norddahl authored
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- Jul 16, 2019
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biwa authored
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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- Jun 15, 2019
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biwa authored
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- Mar 29, 2019
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ZZYZX authored
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- Feb 14, 2019
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DoomKrawa authored
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- Dec 02, 2018
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ZZYZX authored
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- Jul 16, 2018
- Jul 13, 2018
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ZZYZX authored
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- Jun 23, 2018
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ZZYZX authored
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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- Jun 09, 2018
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ZZYZX authored
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- Jun 07, 2018
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ZZYZX authored
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