- Jun 18, 2019
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biwa authored
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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- Jun 16, 2019
- Jun 15, 2019
- May 31, 2019
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biwa authored
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- May 30, 2019
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biwa authored
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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- Apr 20, 2019
- Apr 19, 2019
- Apr 16, 2019
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biwa authored
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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- Apr 14, 2019
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biwa authored
- Improved support for auto aligning scaled textures
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- Mar 29, 2019
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ZZYZX authored
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- Mar 27, 2019
- Feb 27, 2019
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davidxn authored
* Adding check for missing activations on lines that have an activation-requiring action * Adding skip check if the map isn't UDMF * Oops, typo in name of check
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- Feb 14, 2019
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DoomKrawa authored
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- Jan 27, 2019
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volte authored
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- Jan 19, 2019
- Jan 16, 2019
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volte authored
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- Jan 14, 2019
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volte authored
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- Dec 02, 2018
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ZZYZX authored
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- Oct 07, 2018
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ZZYZX authored
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- Jul 25, 2018
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ZZYZX authored
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- Jul 24, 2018
- Jul 16, 2018
- Jul 13, 2018
- Jul 05, 2018
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Marisa Kirisame authored
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- Jun 23, 2018
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ZZYZX authored
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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- Jun 09, 2018
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ZZYZX authored
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- Jun 07, 2018
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ZZYZX authored
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