- Sep 04, 2023
- Aug 31, 2023
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sphere authored
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- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 28, 2023
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sphere authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 10, 2023
- Jun 09, 2023
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sphere authored
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- May 26, 2023
- May 23, 2023
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MascaraSnake authored
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MascaraSnake authored
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- May 22, 2023
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MascaraSnake authored
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- Nov 27, 2022
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 06, 2022
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biwa authored
Behavior can be configured in the "Toasts" tab in the preferences.
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- May 09, 2022
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ZZYZX authored
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- May 08, 2022
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biwa authored
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
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- May 07, 2022
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biwa authored
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- Mar 05, 2022
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biwa authored
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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- Feb 08, 2022
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biwa authored
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
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- Feb 05, 2022
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biwa authored
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
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- Feb 02, 2022
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biwa authored
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
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- Jan 30, 2022
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MascaraSnake authored
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- Jan 29, 2022
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biwa authored
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MascaraSnake authored
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biwa authored
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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- Jan 17, 2022
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MascaraSnake authored
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MascaraSnake authored
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- Jan 07, 2022
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biwa authored
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
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- Jan 04, 2022
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volte authored
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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- Jan 03, 2022
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volte authored
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
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