Skip to content
Snippets Groups Projects
  1. Nov 22, 2023
  2. Oct 24, 2023
  3. Dec 14, 2019
  4. Mar 08, 2017
  5. Jan 14, 2017
  6. Jan 04, 2017
  7. Dec 30, 2016
  8. Dec 29, 2016
  9. Dec 22, 2016
    • MaxED's avatar
      Added, Textures Browser: redesigned textures list. Textures preview size can... · 447851e4
      MaxED authored
      Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
      Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
      Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
      Updated ZDoom_DECORATE.cfg (A_SetSize).
      447851e4
  10. Oct 11, 2016
  11. Oct 10, 2016
  12. Sep 10, 2016
  13. May 04, 2016
  14. Apr 27, 2016
  15. Apr 01, 2016
  16. Feb 22, 2016
    • MaxED's avatar
      Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. · 0f7aa9f8
      MaxED authored
      Added, DECORATE parser: damage types are now parsed.
      Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
      Added, all text parsers: added #region/#endregion support.
      Added TERRAIN parser.
      Added, Script Editor: added special handling for DECORATE special comments.
      Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
      Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
      Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
      Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
      Cosmetic: changed ' to " in the rest of Error and Warning messages.
      Internal: added text resource tracking.
      Updated ZDoom_DECORATE.cfg.
      Updated documentation ("Game Configuration - Basic Settings" page).
      0f7aa9f8
  17. Oct 02, 2015
    • MaxED's avatar
      Visual mode: noticeable performance boost (rendering now works ~40% faster). · 283c6c22
      MaxED authored
      Visual mode: fog distance calculation is now much closer to GZDoom one.
      Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
      Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
      Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
      Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
      Internal: improved Dictionary lookup times when using map objects and textures as keys.
      Internal: added "Release + Profiler" solution configuration.
      Updated ZDoom_ACS.cfg (Warp).
      283c6c22
  18. Jul 27, 2015
  19. Jul 14, 2015
    • MaxED's avatar
      UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. · 0d4c2a8f
      MaxED authored
      Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
      0d4c2a8f
  20. May 28, 2015
    • MaxED's avatar
      Internal: added SNDSEQ parser. · 91e1fbbd
      MaxED authored
      Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
      Documentation: updated "(G)ZDoom text lumps support" page.
      Updated udmf_zdoom.txt.
      91e1fbbd
  21. Apr 01, 2015
    • MaxED's avatar
      Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). · 5fe89efc
      MaxED authored
      Visual mode: added support for "Transfer Floor Brightness" (210) effect.
      Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
      Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
      Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
      Cosmetic fix in ZDoom_linedefs.cfg.
      5fe89efc
  22. Mar 23, 2015
  23. Feb 15, 2015
  24. Feb 14, 2015
  25. Jan 05, 2015
    • MaxED's avatar
      High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit... · c788802c
      MaxED authored
      High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
      Changed: Thing Browser Form is now resizeable.
      Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
      c788802c
  26. Dec 24, 2014
  27. Dec 04, 2014
  28. Dec 03, 2014
  29. Nov 25, 2014
    • MaxED's avatar
      Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
      MaxED authored
      Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
      Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
      Added some boilerplate to UniversalParser and PK3FileImage.
      Internal: ImageSelectorControl now has "UsePreviews" property.
      Internal: added ConfigurablePictureBox.
      Updated ZDoom_DECORATE.cfg.
      6b765f5a
  30. Oct 17, 2014
    • MaxED's avatar
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no... · 558cd6f2
      MaxED authored
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
      558cd6f2
    • MaxED's avatar
      Sector Edit form, UDMF: added "Slopes" tab. · 50137207
      MaxED authored
      Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
      Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
      Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
      50137207
  31. Sep 15, 2014
  32. Sep 13, 2014
  33. Sep 04, 2014
  34. Aug 25, 2014
    • MaxED's avatar
      Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a... · c95c26bb
      MaxED authored
      Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
      Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
      c95c26bb
  35. Aug 11, 2014
Loading