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  1. Jan 06, 2024
  2. Sep 14, 2023
  3. Nov 28, 2021
  4. May 22, 2020
  5. May 21, 2020
  6. May 03, 2020
  7. Jan 14, 2019
  8. Jan 14, 2017
  9. Jul 02, 2016
    • MaxED's avatar
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find... · 7ab0a86a
      MaxED authored
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
      Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
      Changed, Sound Environments mode: the mode is now available only in UDMF map format.
      Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
      Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
      Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
      Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
      Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
      Fixed a crash caused by eventual GDI font objects overflow.
      7ab0a86a
  10. Jun 02, 2016
    • MaxED's avatar
      Added 3 map geometry dragging modes (used when applying Drag... · 3bef7dbf
      MaxED authored
      Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
      - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
      - "Merge Dragged Geometry". Geometry merging will be performed.
      - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
      You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
      Changed: activating the same 2D mode repeatedly now toggles View modes.
      Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
      More fixes to vertex/linedef/sector dragging logic.
      Updated ZDoom_DECORATE.cfg.
      3bef7dbf
  11. May 29, 2016
    • MaxED's avatar
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line... · 34703ce8
      MaxED authored
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
      Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
      Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
      Updated ZDoom_DECORATE.cfg.
      34703ce8
  12. May 18, 2016
    • MaxED's avatar
      Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
      MaxED authored
      Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
      Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
      Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
      Updated documentation ("(G)ZDoom text lumps support" page).
      77611bd8
  13. May 16, 2016
    • MaxED's avatar
      Fixed, Tag Explorer: in some cases (for example, when geometry was removed... · 8ee504f9
      MaxED authored
      Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
      Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
      Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
      8ee504f9
  14. Dec 28, 2015
    • MaxED's avatar
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the... · 3a35b760
      MaxED authored
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
      Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
      Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
      Internal: joined declaration and assignment of some more variables.
      3a35b760
  15. Dec 27, 2015
  16. Nov 03, 2015
    • MaxED's avatar
      Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. · 17ac1c6d
      MaxED authored
      Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
      Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
      Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
      Changed: selection info now always displays info about all types of map elements.
      Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
      Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
      Updated documentation.
      17ac1c6d
  17. Sep 25, 2015
    • MaxED's avatar
      Added emergency map backup system (EMBS). When the editor crashes, it will try... · dc840605
      MaxED authored
      Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
      High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
      Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
      Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
      Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
      dc840605
  18. Aug 27, 2015
    • MaxED's avatar
      Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. · deb65258
      MaxED authored
      Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
      Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
      Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
      Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
      Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
      Fixed, general interface: "Full Brightness" button state was not updated during map loading.
      Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
      Cosmetic: added a bunch of new icons.
      Cosmetic: changed Visual mode crosshair.
      deb65258
  19. Aug 25, 2015
    • MaxED's avatar
      Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. · c7696b04
      MaxED authored
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
      Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
      Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
      Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
      Updated ZDoom_DECORATE.cfg.
      c7696b04
  20. Jul 09, 2015
    • MaxED's avatar
      Cosmetic: renamed Drawing mode to Draw Lines mode. · 712dbd03
      MaxED authored
      Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
      Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
      Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
      Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
      You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
      Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
      Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
      712dbd03
  21. Apr 15, 2015
  22. Apr 14, 2015
  23. Jan 20, 2015
  24. Dec 03, 2014
  25. Sep 30, 2014
  26. Sep 22, 2014
  27. Jul 18, 2014
    • MaxED's avatar
      Sectors mode: things inside of selected sectors can be moved when dragging... · 9c17aa4f
      MaxED authored
      Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
      Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
      Things mode: "snap to grid increment" mode now works in this mode.
      Updated documentation.
      9c17aa4f
  28. Jul 11, 2014
  29. Mar 05, 2014
    • MaxED's avatar
      Linedef Edit Form, Sector Edit Form: when several map elements with different... · 7faf6bc1
      MaxED authored
      Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
      Error Checker mode: added "Check missing flats" check.
      Error Checker mode: fixed several descriptions. 
      Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
      Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
      Fixed some incorrect checks for missing texture ("-").
      7faf6bc1
  30. Jan 23, 2014
    • MaxED's avatar
      Linedef info panel: tag is no longer shown in Hexen map format. · 88b12750
      MaxED authored
      Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
      Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
      Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
      88b12750
  31. Jan 13, 2014
    • MaxED's avatar
      Selected things are now dragged while dragging vertices, linedefs and sectors. · c087d014
      MaxED authored
      Error checks: added "Check unused textures" option.
      Replaced MissingTexture3D and UnknownTexture3D.
      Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
      Visual mode: in some cases sidedefs were rendered as selected when they were not.
      Existing linedefs were not split while drawing new lines in some cases.
      Texture and height overrides were not applied correctly in some cases.
      Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
      c087d014
  32. Dec 23, 2013
  33. Dec 05, 2013
    • MaxED's avatar
      Info panels: thing and sector flags are now displayed. · ca031090
      MaxED authored
      Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
      Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
      Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
      Unhandeled exceptions infos are now written to the event log.
      
      
      ca031090
  34. Jul 29, 2013
    • MaxED's avatar
      Renderer now works much faster in 2D modes. · cf3d4169
      MaxED authored
      Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
      TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
      Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
      Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
      Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
      cf3d4169
  35. Apr 11, 2013
  36. Mar 18, 2013
  37. Aug 13, 2010
  38. Jan 02, 2010
  39. Jun 11, 2009
  40. May 20, 2009
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