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  1. Dec 15, 2023
    • biwa's avatar
      Autosave map functionality (#995) · 957bec7f
      biwa authored
      Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
      957bec7f
  2. Aug 26, 2023
  3. Jun 15, 2023
  4. Jun 09, 2023
  5. May 24, 2023
  6. Sep 20, 2022
  7. Sep 18, 2022
    • biwa's avatar
      Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: · 179f7206
      biwa authored
      - editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
      - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
      - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
        - dragging a highlighted, not selected thing will not select it after dragging
      - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
      179f7206
  8. Aug 28, 2022
  9. Apr 09, 2022
  10. Feb 08, 2022
  11. Feb 06, 2022
  12. Feb 04, 2022
  13. Feb 03, 2022
  14. Nov 28, 2021
  15. Oct 24, 2021
  16. May 30, 2021
  17. May 19, 2021
  18. Nov 06, 2020
  19. Oct 31, 2020
  20. Oct 09, 2020
  21. Jul 16, 2020
    • biwa's avatar
      Improved associations (#440) · f204a172
      biwa authored
      Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
      f204a172
  22. May 22, 2020
  23. May 21, 2020
  24. May 03, 2020
  25. Apr 11, 2020
  26. Sep 17, 2019
  27. Jun 20, 2019
  28. Aug 24, 2017
  29. Jan 14, 2017
  30. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  31. Oct 31, 2016
  32. Oct 28, 2016
  33. Oct 26, 2016
    • MaxED's avatar
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control... · 3e132f1c
      MaxED authored
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
      Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
      Changed, Curve Linedefs mode: curve vertices are now drawn.
      Updated ZDoom_DECORATE.cfg.
      3e132f1c
  34. Oct 11, 2016
  35. Sep 27, 2016
  36. Sep 18, 2016
  37. Jun 26, 2016
    • MaxED's avatar
      Changed: single-sided linedefs with only back sidedef present are now... · 7b54c014
      MaxED authored
      Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
      Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
      Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
      7b54c014
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