- Dec 15, 2023
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biwa authored
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
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- Aug 26, 2023
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biwa authored
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
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- Jun 15, 2023
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sphere authored
(Text labels are removed because of performance issues)
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- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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- May 24, 2023
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sphere authored
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- Sep 20, 2022
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biwa authored
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
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- Sep 18, 2022
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biwa authored
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore - dragging a highlighted, not selected thing will not select it after dragging - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
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- Aug 28, 2022
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biwa authored
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
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- Apr 09, 2022
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biwa authored
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Feb 08, 2022
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biwa authored
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- Feb 06, 2022
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biwa authored
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volte authored
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
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- Feb 04, 2022
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biwa authored
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- Feb 03, 2022
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biwa authored
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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- Nov 28, 2021
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biwa authored
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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- Oct 24, 2021
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biwa authored
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- May 30, 2021
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biwa authored
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
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- May 19, 2021
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ZZYZX authored
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- Nov 06, 2020
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biwa authored
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
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- Oct 31, 2020
- Oct 09, 2020
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biwa authored
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
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- Jul 16, 2020
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biwa authored
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
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- May 22, 2020
- May 21, 2020
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biwa authored
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- May 03, 2020
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biwa authored
Added option to lock texture offsets of 3D floors when dragging the tagged sectors
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- Apr 11, 2020
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biwa authored
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
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- Sep 17, 2019
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biwa authored
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- Jun 20, 2019
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biwa authored
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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- Aug 24, 2017
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Mistranger authored
* Mouse selection threshold * Cleanup * Fix selection bug
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- Jan 14, 2017
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ZZYZX authored
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- Nov 26, 2016
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MaxED authored
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion. Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode. Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
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- Oct 31, 2016
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MaxED authored
Optimized map geometry merging performance when pasting map geometry. Added, Curve Linedefs mode: added "Flip Curve" button. Updater: partially rewrote fix from the previous commit.
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- Oct 28, 2016
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MaxED authored
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- Oct 26, 2016
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MaxED authored
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts. Changed, Curve Linedefs mode: curve vertices are now drawn. Updated ZDoom_DECORATE.cfg.
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- Oct 11, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Sectors Settings" page).
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- Sep 27, 2016
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MaxED authored
Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
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- Sep 18, 2016
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MaxED authored
Fixed, Things mode: thing selection labels must be updated when performing undo/redo. Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
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- Jun 26, 2016
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MaxED authored
Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side. Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
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