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  1. Dec 02, 2023
  2. Oct 25, 2023
  3. Aug 13, 2023
  4. Jun 12, 2023
  5. Oct 31, 2020
  6. May 21, 2020
  7. Dec 30, 2019
  8. Jan 14, 2017
  9. Jul 02, 2016
    • MaxED's avatar
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find... · 7ab0a86a
      MaxED authored
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
      Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
      Changed, Sound Environments mode: the mode is now available only in UDMF map format.
      Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
      Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
      Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
      Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
      Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
      Fixed a crash caused by eventual GDI font objects overflow.
      7ab0a86a
  10. May 12, 2016
    • MaxED's avatar
      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
  11. Apr 01, 2016
    • MaxED's avatar
      Changed, Texture Browser window: "All" textures group is now saved/reselected... · a9c64fe5
      MaxED authored
      Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
      Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
      Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
      Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
      Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
      Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
      a9c64fe5
  12. Mar 30, 2016
    • MaxED's avatar
      Added Preferences -> Appearance -> "Things transparency" slider. It controls... · a5fffa9c
      MaxED authored
      Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
      Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
      a5fffa9c
  13. Dec 28, 2015
    • MaxED's avatar
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the... · 3a35b760
      MaxED authored
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
      Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
      Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
      Internal: joined declaration and assignment of some more variables.
      3a35b760
  14. Aug 03, 2015
    • MaxED's avatar
      Preferences: removed "Square Things" setting. Square things are now the only option. · ce7510c1
      MaxED authored
      Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
      Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
      Changed, 2D modes: changed thing bounding box and arrow image.
      Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
      ce7510c1
  15. Jun 30, 2015
    • MaxED's avatar
      Fixed: selected items info was not updated when deleting a map element. · 2f77560b
      MaxED authored
      Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment.
      Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
      2f77560b
  16. Jun 01, 2015
    • MaxED's avatar
      Added: nested thing categories can now be defined in DECORATE using... · 5a7b599a
      MaxED authored
      Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
      Added: thing categories defined in Game Configurations can now be nested.
      Changed, Thing Edit window: thing categories now use different icons.
      Fixed: Thing Edit and Vertex edit windows had incorrect help links.
      Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
      Documentation: updated "DECORATE keys" and "Things Settings" pages.
      5a7b599a
  17. May 04, 2015
  18. Jan 23, 2015
    • MaxED's avatar
      Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). · 0a7bd9f6
      MaxED authored
      Changes since 5bf51d0:
      Large scale cleanup & refactoring.
      Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag.
      Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag.
      Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color.
      Removed "Show tooltips" checkbox. Tooltips are now always enabled.
      Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing.
      Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action.
      Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip.
      Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
      0a7bd9f6
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