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  1. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  2. Jun 19, 2013
  3. Jun 17, 2013
  4. Jun 14, 2013
  5. Jun 13, 2013
  6. Jun 10, 2013
  7. Jun 04, 2013
  8. May 31, 2013
  9. May 30, 2013
  10. May 29, 2013
  11. May 27, 2013
    • MaxED's avatar
      Linedef flags were not translated properly when a map format was changed to/from UDMF. · 7f6c6a11
      MaxED authored
      Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
      Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
      Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
      Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
      Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
      Added several sprites to game configurations.
      7f6c6a11
  12. May 20, 2013
  13. May 02, 2013
    • MaxED's avatar
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was... · e4751dfa
      MaxED authored
      Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
      Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
      e4751dfa
    • MaxED's avatar
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit... · 6b4d03ba
      MaxED authored
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
      Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
      Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
      Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
      6b4d03ba
  14. Apr 26, 2013
    • MaxED's avatar
      Visual Mode: added "Toggle Slope" action. · c3c74902
      MaxED authored
      Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
      Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
      Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
      c3c74902
  15. Apr 25, 2013
  16. Apr 19, 2013
  17. Apr 16, 2013
  18. Apr 15, 2013
  19. Apr 12, 2013
  20. Apr 11, 2013
  21. Apr 09, 2013
    • MaxED's avatar
      Rectangular Selection: removed direction-based additive/subtractive selection.... · 04359010
      MaxED authored
      Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
      Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor. 
      04359010
  22. Apr 08, 2013
  23. Apr 05, 2013
  24. Apr 04, 2013
  25. Apr 03, 2013
  26. Apr 02, 2013
  27. Apr 01, 2013
    • MaxED's avatar
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all... · c6378809
      MaxED authored
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
      Added Selection Groups options to Edit menu.
      Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
      Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
      c6378809
  28. Mar 29, 2013
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