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  1. May 14, 2016
  2. May 13, 2016
  3. May 12, 2016
    • MaxED's avatar
      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
    • MaxED's avatar
    • MaxED's avatar
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill"... · b67ecc63
      MaxED authored
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
      Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
      b67ecc63
  4. May 11, 2016
  5. May 10, 2016
  6. May 09, 2016
  7. May 08, 2016
  8. May 07, 2016
    • MaxED's avatar
      Game configurations: added "sidedefcompressionignoresaction" property. When... · 95db4cc7
      MaxED authored
      Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.
      95db4cc7
  9. May 06, 2016
  10. May 04, 2016
    • MaxED's avatar
      Fixed a bunch of typos. · 133c2fce
      MaxED authored
      133c2fce
    • MaxED's avatar
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should... · 895a7bb7
      MaxED authored
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
      Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments.
      Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
      895a7bb7
  11. May 03, 2016
  12. May 02, 2016
  13. Apr 30, 2016
  14. Apr 29, 2016
  15. Apr 28, 2016
  16. Apr 27, 2016
  17. Apr 26, 2016
    • MaxED's avatar
      Fixed, Game configurations window: new test engine entry was still added when... · 7667f14c
      MaxED authored
      Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
      Fixed, general interface: in some cases opening "Test Map" drop-down resulted in an exception when trying to access a disposed/non-existing test engine icon.
      7667f14c
  18. Apr 25, 2016
    • MaxED's avatar
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
  19. Apr 23, 2016
    • MaxED's avatar
      Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to... · 5ab50fc9
      MaxED authored
      Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
      Fixed: there can be several entries of the most ZDoom text lumps in WADs. Previously only the first one was processed.
      Internal: rewritten DirectoryFilesList to use one collection instead of two.
      5ab50fc9
  20. Apr 22, 2016
    • MaxED's avatar
      Added, Sectors, Linedefs, Things modes: map element selection order of... · b1ac7034
      MaxED authored
      Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
      b1ac7034
    • MaxED's avatar
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor... · e03936a0
      MaxED authored
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
      Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
      Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
      Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
      e03936a0
  21. Apr 21, 2016
    • MaxED's avatar
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line... · d888e57c
      MaxED authored
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
      Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
      Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
      Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
      Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
      Added more sanity checks to MODELDEFS parser.
      d888e57c
  22. Apr 20, 2016
  23. Apr 19, 2016
  24. Apr 18, 2016
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