- Aug 04, 2015
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MaxED authored
Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button. Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more... Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
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- Aug 03, 2015
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MaxED authored
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible. Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same. Changed, 2D modes: changed thing bounding box and arrow image. Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
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- Jul 30, 2015
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MaxED authored
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. Linedef Color Presets: Linedef Color Presets can now be disabled. Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings. Change Map in Current WAD window: keyboard focus was not set to initially selected item. Changed the default wad filename from "unnamed.wad" to "[map name].wad". Updated documentation ("Custom linedef colors" page).
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- Jul 28, 2015
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MaxED authored
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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- Jul 27, 2015
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MaxED authored
Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format.
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MaxED authored
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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MaxED authored
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names. Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead. Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized. Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values. Internal: added ArgumentsControl.
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- Jul 26, 2015
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MaxED authored
Fixed, Classic modes, Visual mode, UDMF: the last argument of Sector_Set3dFloor (160) action must be ignored in UDMF.
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MaxED authored
General interface: selection info is now always displayed. Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered. Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value. Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled. Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect. Changed: Update checker now displays messages using MessageBoxes when called manually. Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks. Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap". Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
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- Jul 15, 2015
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MaxED authored
Added some boilerplate to CommentsDocker. Internal: converted a bunch of if-elses to switches.
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- Jul 14, 2015
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MaxED authored
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
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MaxED authored
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MaxED authored
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily. Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
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- Jul 13, 2015
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MaxED authored
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. Fixed: script editor must be closed during "Open map in current WAD" action. Added: PNG offsets are now taken into account when loading sprites.
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- Jul 09, 2015
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MaxED authored
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?). Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions. Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes. Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes. You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects. Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314). Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
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- Jul 07, 2015
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MaxED authored
Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled. Sound Environments mode: sound environments list is now sorted.
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- Jul 06, 2015
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MaxED authored
Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit). Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
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- Jul 05, 2015
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MaxED authored
Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel. Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated. Sound Environment mode: the list now scrolls to show highlighted sound environment. Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
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- Jul 02, 2015
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MaxED authored
Fixed incorrect formatting of changelog messages displayed in the updater window. Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
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- Jul 01, 2015
- Jun 30, 2015
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MaxED authored
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment. Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
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MaxED authored
Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export.
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- Jun 29, 2015
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MaxED authored
Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode.
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- Jun 27, 2015
- Jun 26, 2015
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MaxED authored
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- Jun 25, 2015
- Jun 24, 2015
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MaxED authored
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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MaxED authored
Fixed, DECORATE parser, DB2 bug: the parser didn't check stream length while skipping block comments, so unclosed ones caused EndOfStreamException.
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- Jun 22, 2015
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MaxED authored
Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
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MaxED authored
Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines. Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
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- Jun 21, 2015
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MaxED authored
MD3 reader: fixed a crash when trying to load a skin when skin names were used as a relative path in a model with several surfaces (and boy this description is much longer than the fix itself :) ).
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- Jun 19, 2015
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MaxED authored
Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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- Jun 18, 2015
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MaxED authored
Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...).
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MaxED authored
Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled.
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- Jun 15, 2015
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MaxED authored
Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha.
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MaxED authored
Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale.
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MaxED authored
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
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