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  1. Feb 24, 2015
    • MaxED's avatar
      Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts... · c07df8f5
      MaxED authored
      Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
      Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
      Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
      Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
      Updated ZDoom_DECORATE.cfg.
      c07df8f5
    • MaxED's avatar
      Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg. · 386b74d2
      MaxED authored
      Fixed apply/cancel buttons positions in Randomize Sectors/Things/Vertices windows. 
      386b74d2
  2. Feb 22, 2015
  3. Feb 20, 2015
    • MaxED's avatar
      Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and... · 0ba6490b
      MaxED authored
      Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
      Fixed (probably), D3DDevice: looks like CreatePresentParameters() can also throw "D3DERR_DEVICELOST" error in some cases...
      0ba6490b
  4. Feb 19, 2015
  5. Feb 15, 2015
  6. Feb 14, 2015
  7. Feb 13, 2015
  8. Feb 12, 2015
    • MaxED's avatar
      Sector drawing: basic properties (textures, brightness, floor and ceiling... · 133e1367
      MaxED authored
      Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 
      Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
      "Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
      Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
      Linedefs mode: added "Update 'lightfog' flag" menu item.
      Game configurations: cosmetic changes in UDMF linedef flag names.
      Updated ZDoom_DECORATE.cfg.
      133e1367
  9. Feb 07, 2015
  10. Feb 06, 2015
    • MaxED's avatar
      Fixed, Edit Selection: in some cases thing angles were updated incorrectly... · cde97f2c
      MaxED authored
      Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
      Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
      Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
      cde97f2c
    • MaxED's avatar
      Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values. · 54fccb73
      MaxED authored
      Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
      Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
      Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
      54fccb73
  11. Feb 04, 2015
  12. Feb 01, 2015
  13. Jan 30, 2015
  14. Jan 29, 2015
  15. Jan 28, 2015
  16. Jan 27, 2015
    • MaxED's avatar
      Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to... · 4b01f8e9
      MaxED authored
      Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
      4b01f8e9
    • MaxED's avatar
      Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now... · aca13330
      MaxED authored
      Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now parsed the same way as in ZDoom.
      Fixed, DECORATE parser: parser was unable to parse negative numeric properties.
      aca13330
    • MaxED's avatar
      Fixed, Texture previews: texture size labels were displaying incorrect size or... · 844ad7db
      MaxED authored
      Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
      Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
      Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
      Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
      Cosmetic changes in ZDoom_ACS.cfg.
      844ad7db
  17. Jan 26, 2015
  18. Jan 25, 2015
  19. Jan 23, 2015
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