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  1. Apr 28, 2015
  2. Apr 27, 2015
  3. Apr 17, 2015
  4. Apr 16, 2015
    • MaxED's avatar
      Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture... · 2dff39b8
      MaxED authored
      Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
      Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
      Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
      2dff39b8
  5. Apr 15, 2015
  6. Apr 14, 2015
  7. Apr 13, 2015
  8. Apr 12, 2015
  9. Apr 10, 2015
  10. Apr 06, 2015
  11. Apr 05, 2015
  12. Apr 04, 2015
    • MaxED's avatar
      Game configurations: "Make Door" action's close delay argument had incorrect value (3 -> 34). · 07525e5e
      MaxED authored
      Game configurations, Hexen things: added "Spawn Fly" (112) actor definition.
      07525e5e
    • MaxED's avatar
      Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info... · 43ff16ca
      MaxED authored
      Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action.
      Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments".
      Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments".
      Cosmetic layout changes in Find and Replace window.
      Updated documentation.
      
      Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes:
      Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4"
      You can now find ACS script actions with named scripts using "action arg0str ..." syntax.
      You can now replace arguments using the same syntax as in the "Find what" field.
      43ff16ca
  13. Apr 03, 2015
    • MaxED's avatar
      Fixed, portable mode: fixed a possible crash when trying to check write... · 5668cfec
      MaxED authored
      Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
      Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling.
      Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area.
      Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
      5668cfec
  14. Apr 02, 2015
    • MaxED's avatar
      Added "-portable" command line parameter. With this parameter, the editor will... · 5147d0b8
      MaxED authored
      Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
      Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg".
      Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys).
      Updated documentation: added "Command Line Parameters" topic.
      5147d0b8
  15. Apr 01, 2015
    • MaxED's avatar
      Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). · 5fe89efc
      MaxED authored
      Visual mode: added support for "Transfer Floor Brightness" (210) effect.
      Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
      Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
      Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
      Cosmetic fix in ZDoom_linedefs.cfg.
      5fe89efc
  16. Mar 31, 2015
  17. Mar 30, 2015
    • MaxED's avatar
      Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch... · a58f3522
      MaxED authored
      Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
      Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
      Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
      Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
      Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
      Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
      Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
      Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
      Updated documentation.
      a58f3522
    • MaxED's avatar
      Game configurations: added "locksprite" thing property. · 791914a5
      MaxED authored
      Updated documentation.
      791914a5
    • MaxED's avatar
      High-DPI: main menu and toolbar icons are now scaled to match current DPI settings. · c5a4c198
      MaxED authored
      High-DPI: the width of status labels is now scaled to match current DPI settings.
      Updated documentation.
      c5a4c198
  18. Mar 27, 2015
  19. Mar 26, 2015
  20. Mar 25, 2015
  21. Mar 24, 2015
  22. Mar 23, 2015
    • MaxED's avatar
      Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up /... · 1b1546ae
      MaxED authored
      Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
      Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
      Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
      Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
      1b1546ae
    • MaxED's avatar
      Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated... · fcac2d12
      MaxED authored
      Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated incorrectly when showing the control for the first time.
      fcac2d12
    • MaxED's avatar
      Fixed, "Make Door" action: highlighted sector should be used as an action... · 5152a2d6
      MaxED authored
      Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected.
      Fixed, "Make Door" action: used textures were not updated after performing the action.
      5152a2d6
    • MaxED's avatar
      4f5c2064
    • MaxED's avatar
      Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking... · dd568976
      MaxED authored
      Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
      Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
      Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
      Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
      Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
      Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
      dd568976
  23. Mar 22, 2015
  24. Mar 21, 2015
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