- Apr 28, 2015
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MaxED authored
Updated ZDoom_DECORATE.cfg.
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- Apr 27, 2015
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MaxED authored
Game configurations, Strife, Doom map format: several thing flags were named incorrectly. Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown". Edit Selection mode: 15-degree rotation steps require more precision...
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- Apr 17, 2015
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MaxED authored
Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results.
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- Apr 16, 2015
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MaxED authored
Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values. Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected. Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
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- Apr 15, 2015
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MaxED authored
Edit Selection mode, UDMF: sector slope offsets are now updated to keep them at the same position when moving or rotating sectors.
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MaxED authored
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported). Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above). Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
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MaxED authored
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- Apr 14, 2015
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MaxED authored
Drag Geometry mode, UDMF: sector slope offsets are now updated to keep them at the same height when moving sectors.
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http://www.zdoom.org/wiki/GLDEFS#Glowing_flatsMaxED authored
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
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- Apr 13, 2015
- Apr 12, 2015
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MaxED authored
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MaxED authored
Changed, Thing, Linedef, Sector info panels: flags are now shown in the same order as in corresponding Edit forms. Changed, Linedef info panel: activation flags are now displayed before "regular" flags and using different color. Added, Linedef info panel: sidedef flags are now displayed.
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- Apr 10, 2015
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MaxED authored
Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream().
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- Apr 06, 2015
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MaxED authored
Fixed, Sectors/Linedefs/Vertices modes: 3D floor color indicators should be updated after deleting a map element. Documentation: added "List of deprecated plugins" topic, slightly changed topics layout.
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- Apr 05, 2015
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MaxED authored
Fixed, Open Map Options window: when everything else fails, we should also check game configurations without resources. Documentation: fixed a couple of typos.
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- Apr 04, 2015
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MaxED authored
Game configurations, Hexen things: added "Spawn Fly" (112) actor definition.
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MaxED authored
Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments". Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments". Cosmetic layout changes in Find and Replace window. Updated documentation. Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes: Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4" You can now find ACS script actions with named scripts using "action arg0str ..." syntax. You can now replace arguments using the same syntax as in the "Find what" field.
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- Apr 03, 2015
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MaxED authored
Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling. Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area. Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
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- Apr 02, 2015
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MaxED authored
Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory. Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg". Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys). Updated documentation: added "Command Line Parameters" topic.
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- Apr 01, 2015
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MaxED authored
Visual mode: added support for "Transfer Floor Brightness" (210) effect. Visual mode: added support for "Transfer Ceiling Brightness" (211) effect. Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now. Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height. Cosmetic fix in ZDoom_linedefs.cfg.
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- Mar 31, 2015
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MaxED authored
A couple of cosmetic fixes in ZDoom_linedefs.cfg.
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- Mar 30, 2015
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MaxED authored
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions. Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things. Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things. Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale). Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings. Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags. Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered. Updated documentation.
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MaxED authored
Updated documentation.
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MaxED authored
High-DPI: the width of status labels is now scaled to match current DPI settings. Updated documentation.
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- Mar 27, 2015
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MaxED authored
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MaxED authored
Fixed, Linedefs mode, "Make Gradient Brightness" action, UDMF: "lightfog" sidedef flag should be updated when applying the action.
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MaxED authored
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). Added inner highlight on mouse over to ImageSelectorControl.
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- Mar 26, 2015
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MaxED authored
Fixed, Models, Classic and Visual mode: MODELDEF scale and rotation transforms were applied in incorrect order. Changed, Visual mode: things with "NOINTERACTION" DECORATE flag can now be rendered above ceiling / below floor.
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MaxED authored
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. Fixed, Cosmetic, Script Editor: fixed a typo. Internal, ImageBrowserControl: removed now unused KeyDown event. Updated documentation.
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- Mar 25, 2015
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MaxED authored
Changed, Numeric Textbox: we should not change focus when "usemodifierkeys" is false.
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MaxED authored
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. Internal: replaced CollapsibleSplitter with CollapsibleSplitContainer.
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- Mar 24, 2015
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MaxED authored
Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location.
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- Mar 23, 2015
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MaxED authored
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color. Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color. Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
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MaxED authored
Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated incorrectly when showing the control for the first time.
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MaxED authored
Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected. Fixed, "Make Door" action: used textures were not updated after performing the action.
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MaxED authored
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MaxED authored
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise. Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used. Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully. Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key. Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
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- Mar 22, 2015
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MaxED authored
Fixed, Texture Browser: we should not skip items with the same texture name when they belong to different imagegroups.
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- Mar 21, 2015
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MaxED authored
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