Skip to content
Snippets Groups Projects
  1. Jan 05, 2015
  2. Jan 03, 2015
    • MaxED's avatar
      DECORATE parser: added special handling for ZDoom's special sprite names... · 9c11d7e6
      MaxED authored
      DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
      Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
      Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
      Updated ZDoom_DECORATE.cfg.
      9c11d7e6
  3. Dec 30, 2014
  4. Dec 29, 2014
  5. Dec 24, 2014
  6. Dec 23, 2014
    • MaxED's avatar
      Fit Textures action: texture repeats can now be negative. · 4a1f8319
      MaxED authored
      Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
      Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
      Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
      Updated ZDoom_DECORATE.cfg.
      4a1f8319
  7. Dec 22, 2014
    • MaxED's avatar
      Visual mode: "Fit Textures" action can now fit textures across multiple... · deb43343
      MaxED authored
      Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.  
      Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
      Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
      Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
      Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
      Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
      Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
      Nodebuilders: GL nodes were not properly handled by the editor.
      Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
      Classic and Visual modes: changing thing pitch was ignored in some cases.
      Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
      Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
      Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
      Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
      Configurations: fixed an infinite loop crash when a file was trying to include() itself.
      UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
      ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
      ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
      Updated ZDoom ACC.
      Updated documentation.
      deb43343
  8. Dec 19, 2014
  9. Dec 16, 2014
  10. Dec 12, 2014
  11. Dec 11, 2014
  12. Dec 10, 2014
  13. Dec 08, 2014
    • MaxED's avatar
      Added AngleByteHandler (type 22). · f9b5399a
      MaxED authored
      Bit Flags form now changes width to show flags with long names without scrolling.
      Bit Flags form: flag numbers are now shown as well as names.
      Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. 
      Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
      Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
      Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
      f9b5399a
  14. Dec 05, 2014
  15. Dec 04, 2014
  16. Dec 03, 2014
    • MaxED's avatar
      Some cosmetic changes in ThingInfoPanel. · 0ab9f070
      MaxED authored
      0ab9f070
    • MaxED's avatar
      Texture Browser Control: "Long texture names" and "Show image size" values are... · b129e9b1
      MaxED authored
      Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration.
      b129e9b1
    • MaxED's avatar
      Texture Browser Form: swapped foreground and background colors of texture size labels. · 15b2adfe
      MaxED authored
      Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
      Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
      Maintenance: changed private method names casing to match DB2 one.
      15b2adfe
    • MaxED's avatar
      Changed long texture names handling. Texture names conversion is no longer required. · 99f3ba28
      MaxED authored
      Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
      Texture browser form: added "Show image size" check-box.
      Texture browser form: image size is now shown differently.
      Image Selector: added a button to toggle between long and short texture name.
      Linedef info panel: long texture names are now displayed properly.
      Sector info panel: long texture names are now displayed properly.
      Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
      Fixed: used textures should be always updated after using "Change map in current WAD" action.
      Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
      Updated ZDoom_ACS.cfg.
      99f3ba28
  17. Nov 25, 2014
    • MaxED's avatar
      Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
      MaxED authored
      Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
      Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
      Added some boilerplate to UniversalParser and PK3FileImage.
      Internal: ImageSelectorControl now has "UsePreviews" property.
      Internal: added ConfigurablePictureBox.
      Updated ZDoom_DECORATE.cfg.
      6b765f5a
  18. Nov 22, 2014
  19. Nov 17, 2014
  20. Nov 15, 2014
Loading