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  1. Oct 20, 2014
    • MaxED's avatar
      General interface: dynamic lights rendering mode and model rendering mode are... · c90d10c0
      MaxED authored
      General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
      Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
      Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
      Renamed "Toggle models rendering" action to "Show models".
      Changed: "Show models" action now toggles between available model rendering modes.
      Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
      Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
      Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
      Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
      Updated documentation.
      c90d10c0
  2. Oct 17, 2014
  3. Oct 15, 2014
  4. Oct 13, 2014
  5. Oct 12, 2014
  6. Oct 09, 2014
  7. Oct 07, 2014
    • MaxED's avatar
    • MaxED's avatar
      More fixes to PK3/Directory patch and texture search logic. · 7c048ece
      MaxED authored
      Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
      7c048ece
    • MaxED's avatar
      Textures Browser form: empty texture sets are no longer shown when mixed... · 88e5e790
      MaxED authored
      Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
      Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
      Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
      Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
      Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
      Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
      Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
      Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
      Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
      Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
      Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
      Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
      88e5e790
  8. Oct 03, 2014
  9. Oct 01, 2014
  10. Sep 30, 2014
  11. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      377fa0f5
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  12. Sep 26, 2014
  13. Sep 24, 2014
  14. Sep 23, 2014
  15. Sep 22, 2014
  16. Sep 20, 2014
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