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  1. May 06, 2014
  2. May 05, 2014
  3. May 03, 2014
    • MaxED's avatar
      Renamed Jitter mode to Randomize mode. · cf4b2d19
      MaxED authored
      Randomize mode: randomized pitch, roll and scale can now be applied to things.
      Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
      Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
      Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
      Updated documentation.
      cf4b2d19
  4. May 02, 2014
  5. Apr 30, 2014
    • MaxED's avatar
      Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to... · 8ec09792
      MaxED authored
      Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games.
      8ec09792
    • MaxED's avatar
      Model rendering (all modes): UDMF scale, pitch and roll are now displayed. · 9c7b8e4e
      MaxED authored
      Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
      Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
      Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
      Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
      Classic modes: display was not updated after loading a sprite.
      Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
      9c7b8e4e
  6. Apr 21, 2014
  7. Apr 18, 2014
  8. Apr 09, 2014
  9. Apr 08, 2014
  10. Apr 07, 2014
  11. Apr 03, 2014
  12. Apr 02, 2014
    • MaxED's avatar
      "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things... · 7a29d87c
      MaxED authored
      "Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
      Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
      Tag Statistics form: help label was incorrectly aligned.
      Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
      Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.
      7a29d87c
  13. Mar 23, 2014
  14. Mar 20, 2014
  15. Mar 19, 2014
  16. Mar 17, 2014
  17. Mar 14, 2014
  18. Mar 12, 2014
  19. Mar 11, 2014
  20. Mar 10, 2014
  21. Mar 07, 2014
  22. Mar 06, 2014
  23. Mar 05, 2014
    • MaxED's avatar
      Make Door action: added missing activation properties for maps in Hexen and UDMF map formats. · f7f8c1e8
      MaxED authored
      Make Door action: made Make Door form a bit smaller.
      Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
      f7f8c1e8
    • MaxED's avatar
      Linedef Edit Form, Sector Edit Form: when several map elements with different... · 7faf6bc1
      MaxED authored
      Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
      Error Checker mode: added "Check missing flats" check.
      Error Checker mode: fixed several descriptions. 
      Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
      Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
      Fixed some incorrect checks for missing texture ("-").
      7faf6bc1
  24. Mar 04, 2014
  25. Mar 03, 2014
  26. Feb 28, 2014
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