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  1. Jan 14, 2017
  2. Jan 09, 2017
  3. Jan 08, 2017
  4. Jan 07, 2017
    • m-x-d's avatar
      Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error. · a41058be
      m-x-d authored
      Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
      Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
      Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
      a41058be
  5. Jan 06, 2017
  6. Jan 04, 2017
  7. Dec 30, 2016
  8. Dec 29, 2016
  9. Dec 28, 2016
  10. Dec 27, 2016
  11. Dec 26, 2016
  12. Dec 25, 2016
  13. Dec 24, 2016
    • MaxED's avatar
      Added, Textures Browser: "[All]" folder is now added to each map resource. It... · 26687a2e
      MaxED authored
      Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
      Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items.
      Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox.
      Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
      26687a2e
  14. Dec 23, 2016
  15. Dec 22, 2016
    • MaxED's avatar
      Added, Textures Browser: redesigned textures list. Textures preview size can... · 447851e4
      MaxED authored
      Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
      Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
      Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
      Updated ZDoom_DECORATE.cfg (A_SetSize).
      447851e4
    • MaxED's avatar
      Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated... · d73ea867
      MaxED authored
      Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
      d73ea867
  16. Dec 16, 2016
    • MaxED's avatar
      Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace).... · cfc92d90
      MaxED authored
      Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
      Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
      Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
      Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
      cfc92d90
  17. Dec 12, 2016
    • MaxED's avatar
      Added, Script Editor: added script configurations / auto-detection support for... · 45c3cbaa
      MaxED authored
      Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
      Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
      Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
      45c3cbaa
  18. Dec 10, 2016
  19. Dec 08, 2016
  20. Dec 02, 2016
  21. Nov 30, 2016
    • MaxED's avatar
      Fixed, Script Editor: resources navigator was always loading the first WAD... · a31c6b66
      MaxED authored
      Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
      Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
      a31c6b66
  22. Nov 28, 2016
    • MaxED's avatar
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching... · 019e26f1
      MaxED authored
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
      019e26f1
    • MaxED's avatar
      Updated, Visual mode: some cases when the sky hack must be applied were not handled. · 1523d06e
      MaxED authored
      Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
      Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
      Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
      1523d06e
  23. Nov 26, 2016
    • MaxED's avatar
      Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs. · 18dc8ceb
      MaxED authored
      Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
      Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
      Updated documentation.
      18dc8ceb
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  24. Nov 24, 2016
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