- Jan 14, 2017
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ZZYZX authored
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- Jan 09, 2017
- Jan 08, 2017
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m-x-d authored
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items. Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
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- Jan 07, 2017
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m-x-d authored
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command. Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg. Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
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- Jan 06, 2017
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MaxED authored
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
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MaxED authored
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. Internal: restored GridSetup DB2 compatibility. Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
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- Jan 04, 2017
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MaxED authored
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
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- Dec 30, 2016
- Dec 29, 2016
- Dec 28, 2016
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MaxED authored
Internal: Git commit hashes are now shown in the Update window changelog. Internal: Exception window now links to GitHub Issue Tracker instead of zdoom.org GZDB thread.
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MaxED authored
Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb.
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- Dec 27, 2016
- Dec 26, 2016
- Dec 25, 2016
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MaxED authored
Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line. Updated ZDoom_DECORATE.cfg.
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- Dec 24, 2016
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MaxED authored
Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource. Fixed, Textures Browser: only name filtering is now applied to folder-type image items, filtering is never applied to "go to parent folder" image items. Fixed, Textures Browser: in some cases "Backspace" key was ignored by the Filter textbox. Fixed, Textures Browser: "Ctrl-Backspace" key combo now clears Filter textbox instead of adding an unknown char to it.
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- Dec 23, 2016
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MaxED authored
Changed, Textures Browser: the browser now toggles between showing used textures on the top of the list and showing textures in alphabetical order instead of toggling between showing all textures and used textures.
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- Dec 22, 2016
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MaxED authored
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs. Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used. Updated ZDoom_DECORATE.cfg (A_SetSize).
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MaxED authored
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
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- Dec 16, 2016
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MaxED authored
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
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- Dec 12, 2016
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MaxED authored
Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling. Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
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- Dec 10, 2016
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MaxED authored
Fixed, Script Editor: Delete key was not working in the text editor (because it was hijacked by context menu action, which requires a selection to be active).
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- Dec 08, 2016
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MaxED authored
Added, MAPINFO parser: added support for "Skybox" map block property.
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MaxED authored
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree. Updated, Game configurations, UDMF: added several missing Thing renderstyles.
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- Dec 02, 2016
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MaxED authored
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources. Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
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- Nov 30, 2016
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MaxED authored
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names. Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
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- Nov 28, 2016
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MaxED authored
Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
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MaxED authored
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file. Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools. Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
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- Nov 26, 2016
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MaxED authored
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused. Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly. Updated documentation.
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MaxED authored
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion. Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode. Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
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- Nov 24, 2016
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MaxED authored
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list. Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
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