- Sep 17, 2023
- Sep 09, 2023
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biwa authored
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- Sep 08, 2023
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wisselstem authored
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- Sep 06, 2023
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biwa authored
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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- Sep 03, 2023
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biwa authored
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- Sep 02, 2023
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wisselstem authored
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- Aug 26, 2023
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biwa authored
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
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- Aug 15, 2023
- Aug 14, 2023
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biwa authored
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
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- Aug 13, 2023
- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 11, 2023
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samwiddowson authored
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- Aug 05, 2023
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biwa authored
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920 - fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 30, 2023
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biwa authored
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- Jun 29, 2023
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Magnus Norddahl authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 24, 2023
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biwa authored
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- Jun 19, 2023
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biwa authored
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
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- Jun 18, 2023
- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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Max Waine (Nightdive Studios) authored
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wisselstem authored
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- May 26, 2023
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wisselstem authored
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wisselstem authored
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wisselstem authored
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- May 21, 2023
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biwa authored
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- May 19, 2023
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antonino maniscalco authored
The calls to native windows functions wouldn't be valid on any unix os so expand the check. The check for Windows XP is removed as that platform is not supported anymore.
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antonino maniscalco authored
When saving a wad for the second time some code would run that tried to use native windows function and caused a crash.
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