- Mar 06, 2021
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biwa authored
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- Feb 20, 2021
- Dec 27, 2020
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ZZYZX authored
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- Dec 21, 2020
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Derek MacDonald authored
CEMPOIS (base) PLANET1 (base) SP_DUDE3 (marble) SP_DUDE6 (marble) These textures only appears in IWAD doom.wad and not doom2.wad.
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- Dec 06, 2020
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biwa authored
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- Nov 21, 2020
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biwa authored
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- Nov 19, 2020
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biwa authored
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Derek MacDonald authored
Remove unused Zandronum_texturesets.cfg
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Derek MacDonald authored
The texture browser categories for Doom are focused on Doom 2. This also categorizes some entries that only appear in Doom 1. Unfortunately it looks like the new filters will only be applied on fresh UDB installs. Existing installs must click the "Add Default Sets" button under the "Textures" tab for their Doom 1 game configs.
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- Oct 31, 2020
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biwa authored
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- Oct 11, 2020
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biwa authored
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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- Oct 04, 2020
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biwa authored
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
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- Sep 17, 2020
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biwa authored
Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468.
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- Aug 29, 2020
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biwa authored
Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459.
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- Aug 26, 2020
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biwa authored
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- Jul 25, 2020
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biwa authored
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
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- Jul 07, 2020
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ZZYZX authored
Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo)
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- Jul 03, 2020
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Kevin Caccamo authored
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- Jun 20, 2020
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biwa authored
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- Jun 08, 2020
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biwa authored
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
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- Apr 27, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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- Jan 15, 2020
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William Miller authored
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
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- Dec 26, 2019
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ZZYZX authored
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- Dec 25, 2019
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DoomKrawa authored
* Artiscript added. * Artiscripts added. And optional parameters for client/server scripts.
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- Dec 24, 2019
- Dec 20, 2019
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ZZYZX authored
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- Dec 17, 2019
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ZZYZX authored
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- Dec 16, 2019
- Dec 15, 2019
- Dec 14, 2019
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ZZYZX authored
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