- Jan 26, 2017
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ZZYZX authored
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
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ZZYZX authored
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ZZYZX authored
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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- Jan 25, 2017
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ZZYZX authored
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- Jan 21, 2017
- Jan 19, 2017
- Jan 18, 2017
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ZZYZX authored
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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- Jan 17, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
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ZZYZX authored
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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- Jan 16, 2017
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ZZYZX authored
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
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- Jan 15, 2017
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ZZYZX authored
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
fixed: Texture Select: visible items were not clipped correctly; fixed: 128x128 texture previews were too large for small window size in Texture Set editor
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- Jan 14, 2017
- Jan 09, 2017
- Jan 08, 2017
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m-x-d authored
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items. Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
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- Jan 06, 2017
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MaxED authored
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
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MaxED authored
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. Internal: restored GridSetup DB2 compatibility. Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
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- Jan 04, 2017
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MaxED authored
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
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- Dec 27, 2016
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MaxED authored
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- Dec 26, 2016
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MaxED authored
Internal: post build event in Builder.csproj worked only in VS 2008.
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- Dec 22, 2016
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MaxED authored
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs. Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used. Updated ZDoom_DECORATE.cfg (A_SetSize).
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MaxED authored
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
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- Dec 16, 2016
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MaxED authored
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
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