- Nov 19, 2023
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biwa authored
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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- Nov 05, 2023
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biwa authored
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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biwa authored
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- Nov 04, 2023
- Oct 26, 2023
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biwa authored
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- Oct 25, 2023
- Oct 24, 2023
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biwa authored
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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biwa authored
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
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biwa authored
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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- Oct 22, 2023
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Derek MacDonald authored
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- Oct 21, 2023
- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 08, 2023
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pug stonks authored
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- Oct 07, 2023
- Oct 06, 2023
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biwa authored
Game Configurations: UDMF integer and floating point fields can now have default values other than 0
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- Oct 03, 2023
- Sep 29, 2023
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biwa authored
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biwa authored
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 23, 2023
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biwa authored
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
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- Sep 17, 2023
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biwa authored
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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biwa authored
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wisselstem authored
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
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wisselstem authored
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
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biwa authored
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biwa authored
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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- Sep 09, 2023
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biwa authored
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- Sep 08, 2023
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wisselstem authored
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- Sep 06, 2023
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biwa authored
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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