- Feb 09, 2017
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ZZYZX authored
Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart
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ZZYZX authored
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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ZZYZX authored
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ZZYZX authored
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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- Feb 08, 2017
- Feb 07, 2017
- Feb 04, 2017
- Feb 03, 2017
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ZZYZX authored
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser. Fixed: ZScript parser should no more crash on severely invalid code.
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- Feb 02, 2017
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ZZYZX authored
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- Feb 01, 2017
- Jan 30, 2017
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ZZYZX authored
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- Jan 29, 2017
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ZZYZX authored
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- Jan 26, 2017
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ZZYZX authored
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
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ZZYZX authored
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ZZYZX authored
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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- Jan 25, 2017
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ZZYZX authored
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- Jan 21, 2017
- Jan 19, 2017
- Jan 18, 2017
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ZZYZX authored
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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- Jan 17, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
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ZZYZX authored
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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