- Sep 11, 2013
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MaxED authored
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- Aug 28, 2013
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MaxED authored
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
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- Aug 10, 2013
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MaxED authored
UDMF fields, handled by UI, had broken field types after r1758. Removed some redundant type casts.
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- Aug 02, 2013
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MaxED authored
Visual mode: texture offsets are now clamped to texture size when dragging textures with mouse. Visual mode, UDMF: when gravity is enabled, sector gravity now affects camera movement.
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- Jul 31, 2013
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MaxED authored
Textures were not loaded properly from PK3/PK7 archives. Visual mode: restored ability to remove textures using Delete action. Visual mode: fixed several bugs in Cut/Copy/Paste things actions. Visual mode: vavoom style 3d floors were not displayed properly. Visual mode, 3d floors: added support for "RestrictLighting" (2) flag. Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
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- Jun 25, 2013
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MaxED authored
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
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- Jun 24, 2013
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MaxED authored
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
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- May 02, 2013
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MaxED authored
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices. Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly. Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
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- Apr 11, 2013
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MaxED authored
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- Apr 01, 2013
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MaxED authored
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. Added Selection Groups options to Edit menu. Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut. Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
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- Mar 18, 2013
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MaxED authored
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- Nov 27, 2012
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MaxED authored
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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- Jun 26, 2012
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MaxED authored
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
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- Jun 02, 2012
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MaxED authored
Doom-style walls shading is now applied in Visual Mode
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- May 08, 2010
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boris_i authored
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
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- Jan 02, 2010
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boris_i authored
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number - Fixed a problem where dragging geometry and things onto the window title bar locked up DB2 - Fixed a problem with wrong texture offsets of hi-res textures
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- Jul 12, 2009
- Jul 04, 2009
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codeimp authored
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- Apr 19, 2009
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codeimp authored
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