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Commit b95f9b27 authored by Superstarxalien's avatar Superstarxalien
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in which i forget animation speed is per state

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...@@ -40,8 +40,18 @@ ...@@ -40,8 +40,18 @@
"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)", "bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
"hitconfirmtime": 1, "hitconfirmtime": 1,
"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.", "hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
"animation_speed": 35, "idle_animation_speed": 35,
"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.", "idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
"following_animation_speed": 35,
"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
"hurt_animation_speed": 35,
"hurt_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hurt state.",
"lose_animation_speed": 35,
"lose_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the lose state.",
"win_animation_speed": 35,
"win_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the win state.",
"hitconfirm_animation_speed": 35,
"hitconfirm_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hit confirm state.",
"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.", "follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
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...@@ -40,8 +40,18 @@ ...@@ -40,8 +40,18 @@
"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)", "bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
"hitconfirmtime": 1, "hitconfirmtime": 1,
"hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.", "hitconfirmtime_explanation": "(in Tics) Time to keep the hit confirm state playing for.",
"animation_speed": 35, "idle_animation_speed": 35,
"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.", "idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
"following_animation_speed": 35,
"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
"hurt_animation_speed": 35,
"hurt_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hurt state.",
"lose_animation_speed": 35,
"lose_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the lose state.",
"win_animation_speed": 35,
"win_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the win state.",
"hitconfirm_animation_speed": 35,
"hitconfirm_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the hit confirm state.",
"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.", "follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers. Additionally, the duration of the hit confirm state is controlled by a variable which can be edited above.",
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...@@ -38,8 +38,8 @@ ...@@ -38,8 +38,8 @@
"bobamp_explanation": "(in Fracunits) Bob amplitude.", "bobamp_explanation": "(in Fracunits) Bob amplitude.",
"bobspeed": 70, "bobspeed": 70,
"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)", "bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
"animation_speed": 35, "idle_animation_speed": 35,
"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.", "idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
"template_explanation": "This specific template is designed for a follower of asymmetrical appearance, allowing for 8 unique degrees of rotation, with a 2-frame animation.", "template_explanation": "This specific template is designed for a follower of asymmetrical appearance, allowing for 8 unique degrees of rotation, with a 2-frame animation.",
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...@@ -38,8 +38,10 @@ ...@@ -38,8 +38,10 @@
"bobamp_explanation": "(in Fracunits) Bob amplitude.", "bobamp_explanation": "(in Fracunits) Bob amplitude.",
"bobspeed": 70, "bobspeed": 70,
"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)", "bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
"animation_speed": 35, "idle_animation_speed": 35,
"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.", "idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
"following_animation_speed": 35,
"following_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the following state.",
"follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers.", "follower_states_help": "As you may know, followers have several animations for things that can occur during the race; these are described as \"states\". Followers can have up to 6 states, in order: an idle state, a following state (as in, following the player), a hurt state (when you get hit by an item), a lose state (when you lose the race), a win state (win the race), and a \"hit confirm\" state (occurs when you hit another racer with an item). Of these, the idle state is obligatory in all followers.",
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...@@ -38,8 +38,8 @@ ...@@ -38,8 +38,8 @@
"bobamp_explanation": "(in Fracunits) Bob amplitude.", "bobamp_explanation": "(in Fracunits) Bob amplitude.",
"bobspeed": 70, "bobspeed": 70,
"bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)", "bobspeed_explanation": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Tics = 2 seconds)",
"animation_speed": 35, "idle_animation_speed": 35,
"animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animation sprite. 35 Tics is a second.", "idle_animation_speed_explanation": "(in Tics) Number of Tics it takes to cycle through an animated sprite in the idle state.",
"template_explanation": "This specific template is designed for a simple follower with a 2-frame animation and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.", "template_explanation": "This specific template is designed for a simple follower with a 2-frame animation and 5 unique degrees of rotation. The second, third, and fourth rotation sprites are duplicated and mirrored, thus this template assumes a follower of symmetrical appearance.",
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