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BenchBenchie
Followermaker
Commits
c353c70d
Commit
c353c70d
authored
1 year ago
by
Superstarxalien
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figured out how to add comments back
parent
7f967c65
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example/properties.txt
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example/properties.txt
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example/properties.txt
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c353c70d
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"prefix": "EXMP",
"prefix": "EXMP",
"category": "Fanworks",
"category": "Fanworks",
"startcolor": 96,
"prefcolor": "red",
"prefcolor": "red",
"prefcolor_description": "Default color for menus.",
"mode": 0,
"mode": 0,
"mode_description": "If floating (0) or on the ground (1).",
"scale": 1,
"scale": 1,
"scale_description": "(in Fracunits) Scale relative to the player's.",
"bubblescale": 0,
"bubblescale": 0,
"bubblescale_description": "(in Fracunits) Bubble scale relative to the player scale. If not set, no bubble will spawn.",
"atangle": 230,
"atangle": 230,
"atangle_description": "Angle the follower will be at around the player. The follower will always face the same direction as the player.",
"distance": 40,
"distance": 40,
"distance_description": "(in Fracunits) Distance relative to the player (in a circle).",
"height": 32,
"height": 32,
"height_description": "(in Fracunits) Height of the follower, this is mostly important for Z-flipping.",
"zoffs": 32,
"zoffs": 32,
"zoffs_description": "(in Fracunits) Z-offset relative to the player's height. Cannot be negative.",
"horzlag": 3,
"horzlag": 3,
"horzlag_description": "(in Fracunits) Lag for X/Y displacement. Must be > 0 because we divide by this number.",
"vertlag": 6,
"vertlag": 6,
"verlag_description": "(in Fracunits) Lag for Z displacement. Must be > 0 because we divide by this number.",
"anglelag": 8,
"anglelag": 8,
"anglelag_description": "(in Fracunits) Angle rotation lag. Must be > 0 because we divide by this number.",
"bobamp": 4,
"bobamp": 4,
"bobamp_description": "(in Fracunits) Bob amplitude.",
"bobspeed": 70,
"bobspeed": 70,
"bobspeed_description": "(in Tics) Arbitrary modifier for bobbing speed. Default is TICRATE*2 (70 Fracunits)",
"hitconfirmtime": 1,
"hitconfirmtime": 1,
"hitconfirmtime_description": "(in Tics) Time to keep the hit confirm state playing for.",
"sprites_comment": "PERFECTLY SYMMETRICAL - ANYTHING BELOW THIS LINE DOES NOT NEED ALTERED UNLESS YOU'RE CHANGING THE TEMPLATE LAYOUT",
"transparent_colors": [
"transparent_colors": [
115, 115, 255,
115, 115, 255,
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